Base Class: Warlock
Spirit of a Beast
You may take a bonus action to alter your senses. These include darkvision or blindsight out to your normal sight range. You also have inhuman stamina, you base movement speed is doubled and once per long rest your movement speed increases to 120 for 1 minute. You may also choose to be able to follow the smell of an object, person, or creature with which you are familiar, up to two miles away. This includes direction, elevation, and approximate range (close, near, far) as long as you have a sample of that person/creature/object's scent. Doing so causes you to become Blinded, as well as Deafened outside of a three foot radius around you.
Skinwalker
At first level, upon choosing the Skinwalker, you may freely transform into a Beast of Challenge Rating 1 or lower. As long as you have an piece of that kind of beast such as a feather, claw, or skin. You start automatically with the feather of a Raven, the claw of a panther, and the tooth of a wolf.
Once you choose a beast to transform into, you may not transform into another beast for the rest of the day, however, you may freely change into or out of this bestial form as an action. Transforming into a creature grants you a number of temporary hit points equal to that Beast's average or rolled hit points (your choice), for as long as you maintain that form. This transformation lasts until you choose to drop it, or until your Beast Form loses all of its hit points.
Once you change back into your original form again, you return to the number of hit points you had before you transformed. Transforming once more into the Beast gives you the number of hit points your Beast form possessed the last time you transformed, as long as you have not taken a Long Rest -in which case, your beast form's health is returned to its normal level. If you lose all of your Beast Form's hit points, you may not transform again into the Beast until you have completed a Long Rest.
While transformed, you take on the physical Ability Scores (Strength, Agility, Constitution) of that Beast's stat block, as well as its proficiencies (if you already possess those proficiencies, you gain no further bonuses to them) and innate capabilities, such as attacks, and spells contained in its stat block. However, you maintain your own mental Ability Scores (Intelligence, Wisdom, and Charisma) as well as any proficiencies you have, and your alignment. Your items are hidden under your usual form, and you do not have access to them (until later). You can communicate as you would normally (through speech) using any languages you understand to do so, you also gain the ability to speak to any Beast of the same species while transformed. You cannot cast spells while transformed (until that option is enabled upon reaching higher levels within this Subclass)
Possession
Staring at the 6th level you gain the ability to possess one beast per long rest CR 1 or lower, Alternatively you may retain one beast continually unless it dies or is separated from you by more than 5 miles. The creature obeys all your commands and you can communicate with it telepatically asl long as it is within 100' of you. In combat, you roll initiative for the raven and control how it acts. If it is slain by a creature, you gain advantage on all attack rolls against the killer for the next 24 hours. The raven doesn’t require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action.
Increased Stamina
At the tenth level you can choose to transform into two different beasts per long rest. and a short rest counts as a long rest unless you choose to alter your senses as a bonus action since you last long rest.
Nocturnal Phantom
Beginning at 14th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Your movement speed in permanently doubled and you have advantage on perception, stealth, insight and performance checks at night
Spirit of a Beast
You may take a bonus action to alter your senses. These include darkvision or blindsight out to your normal sight range. You also have inhuman stamina, you base movement speed is doubled and once per long rest your movement speed increases to 120 for 1 minute. You may also choose to be able to follow the smell of an object, person, or creature with which you are familiar, up to two miles away. This includes direction, elevation, and approximate range (close, near, far) as long as you have a sample of that person/creature/object's scent. Doing so causes you to become Blinded, as well as Deafened outside of a three foot radius around you.
Skinwalker
At first level, upon choosing the Skinwalker, you may freely transform into a Beast of Challenge Rating 1 or lower. As long as you have an piece of that kind of beast such as a feather, claw, or skin. You start automatically with the feather of a Raven, the claw of a panther, and the tooth of a wolf.
Once you choose a beast to transform into, you may not transform into another beast for the rest of the day, however, you may freely change into or out of this bestial form as an action. Transforming into a creature grants you a number of temporary hit points equal to that Beast's average or rolled hit points (your choice), for as long as you maintain that form. This transformation lasts until you choose to drop it, or until your Beast Form loses all of its hit points.
Once you change back into your original form again, you return to the number of hit points you had before you transformed. Transforming once more into the Beast gives you the number of hit points your Beast form possessed the last time you transformed, as long as you have not taken a Long Rest -in which case, your beast form's health is returned to its normal level. If you lose all of your Beast Form's hit points, you may not transform again into the Beast until you have completed a Long Rest.
While transformed, you take on the physical Ability Scores (Strength, Agility, Constitution) of that Beast's stat block, as well as its proficiencies (if you already possess those proficiencies, you gain no further bonuses to them) and innate capabilities, such as attacks, and spells contained in its stat block. However, you maintain your own mental Ability Scores (Intelligence, Wisdom, and Charisma) as well as any proficiencies you have, and your alignment. Your items are hidden under your usual form, and you do not have access to them (until later). You can communicate as you would normally (through speech) using any languages you understand to do so, you also gain the ability to speak to any Beast of the same species while transformed. You cannot cast spells while transformed (until that option is enabled upon reaching higher levels within this Subclass)
Possession
Staring at the 6th level you gain the ability to possess one beast per long rest CR 1 or lower, Alternatively you may retain one beast continually unless it dies or is separated from you by more than 5 miles. The creature obeys all your commands and you can communicate with it telepathically as long as it is within 100' of you. In combat, you roll initiative for the creature and control how it acts. If it is slain, you gain advantage on all attack rolls against the killer for the next 24 hours. The possessed beast doesn’t require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action.
Increased Stamina
At the tenth level you can choose to transform into two different beasts per long rest. and a short rest counts as a long rest unless you choose to alter your senses as a bonus action since you last long rest.
Nocturnal Phantom
Beginning at 14th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. Your movement speed in permanently doubled and you have advantage on perception, stealth, insight and performance checks at night







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