Base Class: Barbarian
The Barbarian of the Shieldbearer Path has realized that a shield can be used both defensively and offensively. They can make devastating attacks, and push their targets to control the battlefield. They are hulking defensive masters that are not to be trifled with.
Shield Focus
When you choose this archetype at 3rd level, you gain the following abilities if you are using a shield.
- You gain +1 AC while raging.
- If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you using your shield.
- If you take the Attack action on your turn, you can use a bonus action to attack with your shield.
- Your shield is treated as a light weapon that deals 1d4 bludgeoning damage.
The damage of your shield increases to 1d6 at 7th level, 1d8 at 11th level, and 1d10 at 15th level and 1d12 at 19th level.
Bulwark
Beginning at 6th level, whenever you take damage from a weapon attack, you can use your reaction to reduce the damage by an amount equal to your proficiency bonus.
In addition, whenever you make a weapon attack with your shield, you can spend one of your hit dice and increase the damage of the roll by the same size die.
Primal Warcry
Beginning at 10th level, you can use your action to bolster the resolve of your allies. You may spend up to 2 barbarian hit dice to have any number of creatures that can hear you gain temporary hit points equal 1d12 for each die you rolled + your level in this class. You can use this feature a number of times equal to your Charisma modifier. (Minimum 1.)
Additionally, you are immune to being disarmed and the prone condition.
Shield Supremacy
Starting at 14th level, whenever you successfully shove a creature with your shield, you may choose one of the following effects.
- You may move to the square the target was in before you shoved it.
- Reduce the targets AC by 1 until the start of it's next turn.
- It suffers a 1d4 penalty on saving throws until the start of it's next turn.
Additionally, you may use the versatile damage of a two-handed weapon in one hand only if you are using a shield.
Previous Versions
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3/6/2020 10:33:44 PM
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1.0
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Coming Soon
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Posted Mar 6, 2020Changed bulwark to be a flat proficiency bonus instead of die roll for damage reduction.
Allowed use of hit dice to increase damage with shield.
Changed advantage vs prone to immunity to disarm and prone.
Warcry is now based on hit dice spent.
Capstone now gives three options instead of a one, but now is limited to the shoving effect of shield.