Base Class: Paladin
The Oath of Knowledge is a commitment as complicated as uncovering the secrets of the multiverse or as simple as promoting craft and invention. These oaths bind a paladin to the idea that the more you know the more powerful they shall become.
Tenets of Knowledge
The tenets of the Oath of Knowledge have been preserved for countless centuries emphasizing the importance of knowledge even though the oath can vary between the different gods.
Knowledge is Power. You shall learn as much as you can in a lifetime.
Preserving Knowledge. You shall prevent knowledge from being destroyed wherever you go.
Choose between “Share with the World” or “Close to the Chest” depending on whether the deity you serve believes in sharing or hoarding information.
Share with the World. You shall share any secret or take to anyone who will listen no matter how big or small It may be.
Close to the Chest. Any secrets you may discover you hoard sharing with few if any.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Sacred Knowlede. As an action, you can choose one skill or tool. For 10 minutes, you have proficiency with the chosen skill or tool.
Enemy’s Lore. As an action, you can ask the DM for specific information about another creature like one of their ability scores, AC, class level or CR, resistances, or weaknesses. Can’t ask for anything like where they reside or if they are part of a group. DMs descrision how specific the information they give you is.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
|
PALADIN LEVEL |
SPELLS |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
See Invisibility
Starting at 7th level, you can see invisible objects up to 10 feet away from you.
At 18th level, the distance you can see invisible objects increases to 30 feet.
Mindful of Magic
Beginning at 15th level, you are always under the effects of a detect magic spell.
Avatar of Knowlege
At 20th level, as an action, you become an avatar of knowledge which grants you the following benefits for 1 minute:
You have advantage on all saving throws.
You have resistance to all damage.
Whenever you cast a paladin spell that has a casting time of 1 action, you can cast it using a bonus action instead.
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