Base Class: Bard
Bards of this college are actors and performers, focused upon empowering their spells with their own mischievous, deceptive skill. Members of this college are twisted harlequins: even the most powerful bards known to have studied it were said to use their creations for pranks, creating luxurious invisible chairs before dismissing the effect and watching their compatriots fall about the floor, or mimicking their allies’ mishaps with an unsettling precision.
Members of this college focus on bedazzling and befuddling their foes with their powerful enchantments and charms. It’s all smoke and mirrors, so the rumour goes: the devastating jinxes of the College of the Mime entirely manifests in their victims’ imagination.
Whether or not that rumour is true, their combative potency is more than real enough. They play foes like fools.
Copycat
When you choose this college at 3rd level, you become a dab hand with mimicry and costuming. You become proficient with the Disguise Kit, and you can copy the mannerisms of any person you have spent at least 1 hour observing.
Additionally, when you see a creature complete a skill check, you can use your reaction to memorise their moves exactly. The next time you make a skill check using the same skill before the end of your next turn, you can replace your total result with the creature’s total. Once you use this feature, you must finish a long rest before you use it again.
Magical Hoodwink
Beginning at 3rd level, your thespian skill lets you convince, con, charm and confuse your foes with ease. As a reaction when you see a creature within 60ft of you make a successful INT, WIS, or CHA saving throw, you can expend two uses of your Bardic Inspiration to roll 2d4. You deal psychic damage to the creature equal to the highest number rolled and reduce the save check by the lowest number.
At higher levels. Increase the dice size to 2d6 at 5th level, 2d8 at 10th level and 2d10 at 15th level.
Mental Conjuration
At 6th level, your performance of has become so perfect that when you simply pretend to interact with an object, you can make it real.
By gesturing as if a certain object exists over the course of 1 minute, you can create a non-living object of vegetable matter within 5ft of you: food, rope, lumber, furniture, or similar. The object created can be no longer than a 5ft cube, and the object must be of a form and material that you have seen before. An object created in this way is invisible and vanishes after 1 minute or if you dismiss it as a bonus action.
You can use this a number of times equal to your CHA modifier, and you regain any expended uses when you finish a long rest.
Spell Ventriloquy
Beginning at 14th level, whenever you cast a spell that doesn’t have a range of ‘self’, you can choose a point within 20ft of you. The spells effects originate from that point, and its range is calculated accordingly.
Additionally, if the point you choose is occupied by a creature, you can make a Deception check as part of the casting of the spell, contested by any observers’ Perception checks. Each creature that saw the spell and failed the contest doesn’t see you cast the spell. Instead it perceives that the spell originates from that creature.
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