Blood Hunter
Base Class: Blood Hunter

Many curses of the realm cause few to shiver in the dead of night more than the Vampiric. A curse of the blood, it's affliction grants strength, speed and terrible hunger for blood.The order of the Dhampir or Order of the Vampire as its commonly known is an order of blood hunter, in which hunters are taught to control their hunger and unlock their immortality in exchange for service to hunter the true evil of this world. These hunters use their abilities to hunter and slayer monsters while upholding their oath. Through years of training and honing of inner willpower, members are taught to control and unleash their true vampiric form for short periods of time. Enhancing their physical prowess, resilience, sharp nails, and fangs making these hunters terrifying foe. Yet, no preparation is perfect, and even the best of the order can find themselves lost in the hunger during battle.

Heightened Senses

Starting when you choose this archetype at 3rd level, you begin to adopt the improved abilities of a vampire. You gain advantage on any Wisdom (Perception) checks that rely on hearing, smell and sight in darkness.

Vampiric Transformation

Upon choosing this archetype at 3rd level, you begin to learn to control the vampiric curse that now lives in your blood. As a bonus action, you can transform into your true vampiric form for up to 1 hour. You can speak, use equipment, and wear armor in this form. You can revert to your normal form earlier as a bonus action. You automatically revert to your normal form if you fall unconscious, drop to 0 hit points, or die.

Once you use this feature, you must finish a short or long rest before you can use it again.

In the Character Builder, set the option for Vampiric Transformation to Vampiric Form to activate the bonuses for that form on the character sheet.

Normal Form

Your character is in their normal form. Change this option to "Vampiric Form" when the character has transformed.

Vampiric Form

Selecting this option has updated the character sheet with the features of your Vampiric Form.

Vampiric Transformation Features

While you are transformed, you gain the following features:

Vampiric Strength. You gain a +1 to melee damage rolls. This bonus increases by 1 at 11th and 18th level. You also have advantage on Strength checks and Strength saving throws.

Resilient. You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silver weapons. While you are not wearing heavy armor, you gain a +1 bonus to your AC.

Thirsting fangs. You fangs now counts as natural weapons you are proficient with. You can use Dexterity instead of Strength for the attack and damage rolIs of your fangs. When you draw blood from a creature within your reach, you can make one attack with your fangs as a bonus action. When your fangs deal damage to a creature with blood, you can heal up to half the damage done (heal full damage at 11th level), if you would heal over your maximum hit-points gain temporary hit-points equal to the point left over, you can only gain temporary hit-points once in this matter.

Your fangs deal 1d6 piercing damage. The damage increases at the same rate as your Hemocraft Die.

Hunger. If you begin your turn with no more than half of your maximum hit points, you must succeed on a DC 8 Wisdom saving throw or move directly towards the nearest creature to you and use the Attack action against that creature. You can choose whether or not to use your Extra Attack feature for this frenzied attack. If there is more than one possible target, roll to randomly determine the target. You then regain control for the remainder of your turn.

If you are under an effect that prevents you from concentrating (like the barbarian’s Rage feature), you automatically fail this saving throw.

Hunger

If you begin your turn with no more than half of your maximum hit points, you must succeed on a DC 8 Wisdom saving throw or move directly towards the nearest creature to you and use the Attack action against that creature. You can choose whether or not to use your Extra Attack feature for this frenzied attack. If there is more than one possible target, roll to randomly determine the target. You then regain control for the remainder of your turn.

If you are under an effect that prevents you from concentrating (like the barbarian’s Rage feature), you automatically fail this saving throw.

Normal Form

You are in your normal form with no additional features.

Resilient

You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silver weapons.

While you are not wearing heavy armor, you gain a +1 bonus to your AC.

Thirsting fangs

You fangs now counts as natural weapons you are proficient with. You can use Dexterity instead of Strength for the attack and damage rolIs of your fangs. When you draw blood from a creature within your reach, you can make one attack with your fangs as a bonus action. When your fangs deal damage to a creature with blood, you can heal up to half the damage done (heal full damage at 11th level), if you would heal over your maximum hit-points gain temporary hit-points equal to the point left over, you can only gain temporary hit-points once in this matter.

Your fangs deal 1d6 piercing damage. The damage increases at the same rate as your Hemocraft Die.

Vampiric Strength

You gain a +1 to melee damage rolls. This bonus increases by 1 at 11th and 18th level. You also have advantage on Strength checks and Strength saving throws.

Vampiric Strength (level 11)

You gain a +1 to melee damage rolls. This bonus increases by 1 at 11th and 18th level. You also have advantage on Strength checks and Strength saving throws.

Vampiric Strength (level 18)

You gain a +1 to melee damage rolls. This bonus increases by 1 at 11th and 18th level. You also have advantage on Strength checks and Strength saving throws.

Preternatural Prowess

At 7th level The blood of the vampires has given you knowledge of secret magic that spring from their power. You learn the blood curse, Blood curse of Glamour, this curse does not count towards your known number of blood curses.

  • Blood curse of Glamour: As a bonus action you can focus your gaze on an enemy you can see within 60ft that can also see you. The target must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Wisdom modifier) or be charmed by you until the start of their next turn or until they suffer any damage. While charmed in this way the target will not attack you or your allies, or anyone it saw as allies before.

Amplify. It the target now fails the saving throw, they become Stunned until the start of their next turn or until they suffer any damage.

Improved Thirsting fangs. You gain a +1 bonus to attack rolls made with your Fangs. This bonus increases by 1 at 11th level (+2) and 18th level (+3). In addition, when you have an active Crimson Rite while in your Vampiric form, your Fangs are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. In addition you may make an attack using your fangs against any creature within reach with blood that is Charmed, Incapacitated, Paralyzed, and/or Unconscious.

Improved Thirsting Fangs

You gain a +1 bonus to attack rolls made with your Fangs. This bonus increases by 1 at 11th level (+2) and 18th level (+3).

In addition, when you have an active Crimson Rite while in your Vampiric form, your Fangs are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Furthermore you may make an attack using your fangs against any creature within reach with blood that is Charmed, Incapacitated, Paralyzed, and/or Unconscious.

 

Improved Thirsting Fangs (level 11)

You gain a +1 bonus to attack rolls made with your Fangs. This bonus increases by 1 at 11th level (+2) and 18th level (+3).

In addition, when you have an active Crimson Rite while in your Vampiric form, your Fangs are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Furthermore you may make an attack using your fangs against any creature within reach with blood that is Charmed, Incapacitated, Paralyzed, and/or Unconscious.

Improved Thirsting Fangs (level 18)

You gain a +1 bonus to attack rolls made with your Fangs. This bonus increases by 1 at 11th level (+2) and 18th level (+3).

In addition, when you have an active Crimson Rite while in your Vampiric form, your Fangs are considered magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

Furthermore you may make an attack using your fangs against any creature within reach with blood that is Charmed, Incapacitated, Paralyzed, and/or Unconscious.

Advanced Transformation

Starting at 11th level, you learn to control more of the thirst within. You can use your Vampiric Transformation feature twice, regaining all expended uses when you finish a short or long rest. In addition, your Vampiric form gains the Vampiric Regeneration feature.

Vampiric Regeneration. At the start of each of your turns, before you roll for hunger, you regain hit points equal to 1 + your Constitution modifier (minimum of one) if you have at least 1 hit point and no more than half of your hit points left.

Vampiric Regeneration

At the start of each of your turns, before you roll for hunger, you regain hit points equal to 1 + your Constitution modifier (minimum of one) if you have at least 1 hit point and no more than half of your hit points left.

Master Shifter

At 15th level, you have advantage on your Wisdom saving throws to maintain control of your hunger in vampiric form. In addition, your vampiric form gains the following features.

Misty Escape. As a reaction, you can cast Misty Step equal to 1 + your Wisdom modifier (minimum of one).

Shapeshifter. As a action, you can cast Polymorph equal to 1 + your Wisdom modifier (minimum of one).

 

 

 

Misty Escape

As a reaction, you can cast Misty Step equal to 1 + your Wisdom modifier (minimum of one).

Shapeshifter

As a action, you can cast Polymorph equal to 1 + your Wisdom modifier (minimum of one).

True Vampiric Mastery

At 18th level, you have masted you vampiric nature and no longer need to transform to gain the Vampiric Transformation features.

You also gain the following feature.

Immunity. You become immune to bludgeoning, piercing, and slashing damage that are non-magical, expect if the weapon is silvered.

Immunity

You become immune to bludgeoning, piercing, and slashing damage that are non-magical, expect if the weapon is silvered.

Order Of The Dhampir Image

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