Base Class: Cleric
Gods of moon — including Selûne, Sehanine Moonbow, Solinari, Lunitari, Diana, Luna, Isis, Wicca, Pholtus, — promote the ideals of ever-changing rebirth and renewal, truth, vigilance, and beauty, often using the symbol of the moon. Some of these gods are portrayed as the moon, or moons, itself or as its across the night sky. Others are tireless beacons whose sights pierce the darkness and see through every deception. Many of the moon clergy take upon themselves to guide others through the dark times, like ships through troubled waters. Some are deities of beauty and artistry, who teach that art is a vehicle for the soul’s improvement. Clerics of a god of moon are enlightened souls infused with radiance and the power of their gods’ discerning vision, charged with chasing away lies and burning away darkness.
Bonus Cantrip
When you choose this domain at 1st level, you gain the Dancing Lights cantrip if you don’t already know it.
Domain Spells
You gain domain spells at the cleric levels listed in the Moon Domain Spells table. See the Divine Domain class feature for how domain spells work.
Moon Domain Spells
| CLERIC LEVEL | SPELLS |
|---|---|
| 1st | Faerie Fire, sleep |
| 3rd | moonbeam, pass without trace |
| 5th | blink, nondetection |
| 7th | greater invisibility, Hallucinatory Terrain |
| 9th | dream, seeming |
Bonus Proficiency
At 1st level, you gain proficiency with martial weapons.
Tears of Selune
Also at 1st level, you can interpose divine light between yourself or your ally and an attacking enemy. When you or your ally are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing pale light to flare before the attacker before it hits or misses. An attacker that can’t be blinded is immune to this feature.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Radiance of the Moon
Starting at 2nd level, you can use your Channel Divinity to harness moonlight, banishing darkness and dealing radiant damage to your foes.
As an action, you present your holy symbol, and any magical darkness within 30 feet of you is dispelled. Additionally, each hostile creature within 30 feet of you must make a Constitution saving throw. A creature takes radiant damage equal to 2d10 + your cleric level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected. Any hostile shapechangers in the bright light who fail their Constitution saving throw turn back into their true shape.
Light in the Dark
Starting at 6th level, you cannot be blinded due to lack of light.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
Moon Perigee
Starting at 17th level, you can use your action to activate an aura of moonlight that lasts for 1 minute or until you dismiss it using another action. You emit bright light in a 60-foot radius and dim light 30 feet beyond that. Your enemies in the bright light have disadvantage on saving throws against any spell that deals radiant damage.
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Posted Jan 22, 2023Listed on this page and in the builder:
Tears of Selune
Also at 1st level, you can interpose divine light between yourself or your ally and an attacking enemy. When you or your ally are attacked by a creature within 30 feet of you that you can see, you can use your reaction to impose disadvantage on the attack roll, causing pale light to flare before the attacker before it hits or misses. An attacker that can’t be blinded is immune to this feature.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
On the actual dndbeyond character sheet:
Warding Flare
When you are attacked by a creature (that can be blinded) within 30 ft. that you can see, you can use your reaction to impose disadvantage on the attack roll. You can use this feature 2 times per long rest.
Please figure out which is intended, and fix.