Base Class: Monk
Stands are, in their basic form, the spiritual manifestation of one's own soul and strength. They come in many shapes and sizes, from the fast and mobile, the secretive and deadly, and the slow but measurable in their destructive power. Some stands are stronger than others, those who are born into the "Joestar" bloodline tend to have stronger but those who have been touched by "The Arrow" more than once are able to tap into their stand's true strength and obtain a "Requiem Stand". Stands are only visible by those who bear stands or to those who have latent ability, magi and the likes.
Stand
Starting when you take this monastic tradition at 3rd level you develop a stand. You can choose any appearance and name for your stand. Your stand shares your ability scores, AC, hit points, and movement speed.
You can forgo your action, bonus action, and/or reaction to summon your stand and do anything you can do with it or it can us one of its own abilities. Your stand shares your movement speed, but has a range of how far away from you it can move (still using the same movement speed). You take any damage your stand takes and your stand is affected by any effect such as charmed or exhaustion that you are.
You can choose your stand's stats, ranking them from A to E. You gain 3 stand points to increase your stand stats above rank C and you can gain additional stand points by lowering a Stat bellow rank C you gain 1 stand point per rank lowered. One rank up = 1 Stand point. You gain additional stand points at 8th level and at 17th level based on your Development Potential.
View Stand Stats
View and select which stand stats you would like to edit by these ratings:
- A (+2)
- B (+1)
- C (+0)
- D (-1)
- E (-2)
(Note that for levels lower than 8, the total stat number must equal +3. This will change later depending on your Developmental Potential stat)
Power
For every rank above D, your stand has a +1 bonus to damage rolls. For every rank bellow D, your stand has a -1 bonus to damage rolls.
A
You and your stand have a +3 bonus to damage rolls.
B
You and your stand have a +2 bonus to damage rolls.
C
You and your stand have a +1 bonus to damage rolls.
D
Your stand has no bonus to damage rolls.
E
You and your stand have a -1 bonus to damage rolls.
Speed
You and your stand's movement speed increase by 5 ft for every rank above D. If your stand has speed rank A, it gains an additional unarmed strike when it uses it's Flurry of Blows instead of an extra 5 ft movement speed.
You and your stand's movement speed decrease by 5 ft at rank E.
A
You and your stand's movement speed increase by 10 ft. Your stand gains an additional unarmed strike when it use it's Flurry of Blows.
B
You and your stand's movement speed increase by 10 ft.
C
You and your stand's movement speed increase by 5 ft.
D
You and your stand's movement speed do not change.
E
You and your stand's movement speed decrease by 5 ft.
Precision
For every rank above E, you and your stand have a +1 bonus to attack rolls.
A
You and your stand have a +4 bonus to attack rolls.
B
You and your stand have a +3 bonus to attack rolls.
C
You and your stand have a +2 bonus to attack rolls.
D
You and your stand have a +1 bonus to attack rolls.
E
You and your stand have a +0 bonus to attack rolls.
Range
Your stand's range determines how far from your position your stand can move:
A=50 ft
B=30 ft
C=15 ft
D=10 ft
E=5 ft
A
Your stand can move 50 ft from your position.
B
Your stand can move 30 ft from your position.
C
Your stand can move 15 ft from your position.
D
Your stand can move 10 ft from your position.
E
Your stand can move 5 ft from your position.
Durability
For every rank above C, you and your stand receive a +1 bonus to your AC. For every rank below C, you and your stand receive a -1 bonus to your AC.
A
You and your stand receive a +2 bonus to your AC.
B
You and your stand receive a +1 bonus to your AC.
C
You and your stand receive a +0 bonus to your AC.
D
You and your stand receive a -1 bonus to your AC.
E
You and your stand receive a -2 bonus to your AC.
Developmental Potential
When you gain additional stand points at 8th level and 17th level, you gain additional stand points based on your rank* (A=3/3, B=3/2, C=2/2, D=2/1, E=1/1) that can't be used to increase this stat, but are otherwise normal.
*the first number is for 8th level, the second is for 17th level.
A
You gain 3 additional stand points at 8th level and 17th level. They can't be used to increase this stat, but are otherwise normal.
B
You gain 3 additional stand points at 8th level and 2 additional points at 17th level. They can't be used to increase this stat, but are otherwise normal.
C
You gain 2 additional stand points at 8th level and 17th level. They can't be used to increase this stat, but are otherwise normal.
D
You gain 2 additional stand points at 8th level and 1 additional point at 17th level. They can't be used to increase this stat, but are otherwise normal.
E
You gain 1 additional stand point at 8th level and 17th level. They can't be used to increase this stat, but are otherwise normal.
Stand Ability I
You create your own stand ability based on your stand's theme/normal ability set.
Make sure to discuss the damage and effects of each stand ability with your DM before using it with your character for balancing purposes.
Homebrew a spell that fits with the appropriate spellcasting modifier.
Stand Ability II
You create your own stand ability based on your stand's theme/normal ability set.
Make sure to discuss the damage and effects of each stand ability with your DM before using it with your character for balancing purposes.
Homebrew a spell that fits with the appropriate spellcasting modifier.
Requiem Stand
Your stand grows in strength and develops a requiem ability/transformation that embodies what the user wants most at the exact point in time.
Make sure to discuss the damage and effects of your requiem ability/transformation with your DM before using it with your character for balancing purposes.
Homebrew a spell that fits with the appropriate spellcasting modifier.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/10/2020 5:01:38 AM
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8
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2
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5e
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Coming Soon
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Posted Jan 2, 2024it would be nice if you could change the abilities to be able to be chosen when creating a character