Base Class: Monk
Energy Deflection
When you choose this tradition at 3rd level, you gain the ability to use your Ki to absorb the kinetic energy of incoming attacks and redirect it back at your enemy.
During your opponents attack you may choose to spend 1 Ki point to absorb the damage of his attack, if he attacks with a unarmed strike or with a blunt weapon (for instance a club, quarterstaff or warhammer), by catching it in your hand, which requires you to make a dexterity check. If you succeed in cathing his attack, you can use an unarmed strike as a bonus action, which will then have the same damage as the weapon he attacked you with (for instance, if your opponent attacks you with a warhammer and you manage to catch his attack, your unarmed strike does 1d8 damage instead of the normal 1d4). If the weapon is enchanted with either fire, lightning or radiant magic, you also deflect the damage back at your opponent.
Frost resistance
At 3rd level, due to your mastery of heat energy, you are able to use 1 Ki point to protect yourself from any cold damage, this defense lasts for one minute and cannot be extended to others around you.
Dragons Fists
When you reach 6th level, you have gained enough mastery of energy to empower your fists with elemental power.
On your turn or as one of the attacks granted to you by the Flurry of Blows, you may use 2 Ki points to add 2d4 of either Frost, Fire, Lightning or Radiant damage to the bludgeoning damage of your unarmed strike.
Dragons Flame
At 6th level your control of your life force allows you to use 1 Ki point to create a small flame in the palm of your hand that you can sustain for up to 30 minutes. The flame casts bright light 15 ft around it and dim light for a additional 10 ft. This flame can also be used to ignite torches or campfires.
Dragons Hand
Starting at 11th level, your ability to absorb energy increases to the point where you can absorb magical energy through the palms of your hands and redirect it back at your attacker.
If your opponent attacks you with a ranged fire, lightning or radiant attack, you may use 2 Ki points to catch the attack in your hands (which requires you to make a dexterity check) and deflect it back at your opponent. The deflected attack has the same damage as the original attack. Those standing behind you during this action are protected from the effects of the opponents attack.
Dragons Sight
At 11th level you also gain the ability to sense heat signatures, allowing you to sense living creatures in complete darkness and through wooden doors. However you are unable to detect heat signatures through walls and your sense is disabled in environments where the temperature of the air is the same or higher than body temperature.
Dragons Breath
When you reach 17th level, your mastery of energy itself allows you to drain the air near you of heat and use that energy to attack your enemy with light attacks
At the start of your turn, you may use 2 Ki points to cast Frostbite, then as a bonus action you may use nother 2 Ki points to cast either Sunbeam, Sunburst or Fireball
Dragons Skin
At 17th level you also gain the ability to absorb the energy of sunlight to sustain yourself. You gain 2 Ki points for every 6 hours you are exposed to sunlight.
Energy Deflection
During your opponents attack you may choose to spend 1 Ki point to absorb the damage of his attack, if he attacks with a unarmed strike or with a blunt weapon (for instance a club, quarterstaff or warhammer), by catching it in your hand, which requires you to make a dexterity check. If you succeed in cathing his attack, you can use an unarmed strike as a bonus action, which will then have the same damage as the weapon he attacked you with (for instance, if your opponent attacks you with a warhammer and you manage to catch his attack, your unarmed strike does 1d8 damage instead of the normal 1d4). If the weapon is enchanted with either fire, lightning or radiant magic, you also deflect the damage back at your opponent.
Frost Resistance
At 3rd level, due to your mastery of heat energy, you are able to use 1 Ki point to protect yourself from any cold damage, this defense lasts for one minute and cannot be extended to others around you.
Dragons Fists
On your turn or as one of the attacks granted to you by the Flurry of Blows, you may use 2 Ki points to add 2d4 of either Frost, Fire, Lightning or Radiant damage to the bludgeoning damage of your unarmed strike.
Dragons Flame
At 6th level your control of your life force allows you to use 1 Ki point to create a small flame in the palm of your hand that you can sustain for up to 30 minutes. The flame casts bright light 15 ft around it and dim light for a additional 10 ft. This flame can also be used to ignite torches or campfires.
Dragons Hand
If your opponent attacks you with a ranged fire, lightning or radiant attack, you may use 2 Ki points to catch the attack in your hands (which requires you to make a dexterity check) and deflect it back at your opponent. The deflected attack has the same damage as the original attack. Those standing behind you during this action are protected from the effects of the opponents attack.
Dragons Eyes
At 11th level you also gain the ability to sense heat signatures, allowing you to sense living creatures in complete darkness and through wooden doors. However you are unable to detect heat signatures through walls and your sense is disabled in environments where the temperature of the air is the same or higher than body temperature.
Dragons Breath
At the start of your turn, you may use 2 Ki points to cast Frostbite, then as a bonus action you may use nother 2 Ki points to cast either Sunbeam, Sunburst or Fireball
Dragons Skin
At 17th level you also gain the ability to absorb the energy of sunlight to sustain yourself. You gain 2 Ki points for every 6 hours you are exposed to sunlight.
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