Barbarian
Base Class: Barbarian

Those on the path of the Slayer care only for one thing: Death. Chasing their enemies down and ripping their flesh apart is second nature, and they almost impulsively refuse to leave any alive, for as long as there are things to be killed, the Slayer will kill them. They cannot be stopped, and absolutely will not stop, until it is done.

Without Mercy

Starting at 3rd level, during your rage, any time an enemy moves (or is otherwise displaced) in a direction other than directly towards you, you may use your dash in their direction as a reaction.

Glory Kill

Starting at 6th level, while you are raging, and an enemy is at 1/4th of their hp or lower, you may make a d20 roll against an enemy's hit-points. If you roll higher, you may use your bonus action to dash to them (as long as they are within 30 ft.), costing no movement, and immediately execute them.

Rip and Tear

Starting at 10th level, when you use your glory kill, you regain hit-points equal to your constitution modifier + 1/5th of the killed opponent's hit-points. If you are at max hit-points, you gain temporary hit-points instead.

 

Rule Tip: Temporary Hit Points Don’t Stack

If you have temporary hit points and receive more of them, you don’t add them together, unless a rule says you can. Instead, you decide which temporary hit points to keep. For more information on temporary hit points, see chapter 9 of the Player’s Handbook.

You Will Be Worse

Beginning at 14th level, if an enemy does more damage on their turn than you did on yours, your next attack against them gains +5 to hit and to damage rolls.

Additionally, your glory kill roll now counts as a strength check for all intents and purposes, and therefore you may add your strength modifier to it.

Previous Versions

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2/26/2020 6:21:18 PM
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3/11/2020 8:02:00 PM
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