Base Class: Monk
Students of the House of Vahid are known for their focus and Dexterity, choosing to use ki as an aid to ranged attacks by focusing or releasing the harnessed energy through projectiles. While still trained in basic martial arts, the Vahid monks use stealth and range as their advantage to take down enemies quietly and effectively
Bow Precision
You gain proficiency with bows, including any type of crossbow, longbows, and short bows; this weapon is considered a Monk Weapon for you. You can make a Flurry of Blows attack using a ranged weapon to add one extra attack
As a Bonus Action, you can utilize your weapon in a unique way; you gain two options at level 3, and one at levels 5, 8, 12, and 15
Accuracy
Gain +2 bonus on attacks made with a ranged weapon until the start of your next turn
Chink in the Armor
Add 1d4 damage to any ranged attacks made until the start of your next turn
Close-Quarters Shooter
You can make a ranged attack at a creature within 5 ft without rolling disadvantage
Improved Targeted Shot
Spend 1 ki to make a Dropping Shot or a Buckle Shot; you must declare this before making an attack with a ranged weapon.
If the attack is successful, the target takes the regular damage, plus is affected by another condition: If a Dropping Shot (Hand/Arm), the target drops one object of your choice that it is holding, if a Dropping Shot (Wings), the target must make a Constitution saving throw (DC=5+damage) or fall 20 feet, and if a Buckle Shot (Legs), the target must make a Constitution saving throw (DC=5+damage) or fall prone.
A Buckle Shot can only be used on Huge and smaller-sized creatures; if a flying creature hits the ground after falling from a Dropping Shot, it takes additional falling damage.
Pinpoint Targeting
Your ranged attacks ignore half and 3/4 cover
Targeted Shot
Spend 1 ki to make a Head Shot or a Pushing Shot; you must declare this before rolling for an attack with a ranged weapon.
If the attack is successful, the target takes the regular damage, plus is affected by another condition: if a Head Shot, it has disadvantage on all attacks until the start of your next turn; if Pushing Shot, it is pushed back 5 feet (in the direction furthest from you).
If the target of a Pushed Shot cannot be moved (due to other creatures or terrain), a Pushing Shot cannot be attempted; the target of a Pushing Shot must be Huge or smaller-sized.
This feature replaces Stunning Strike
Regenerating Ki
Once per short rest, when your reduce a creature to 0 or fewer Hit Points, you regain 1 ki point; this feature scales at higher levels
Ki Arrows
You can extend your ki into your projectiles. Once per turn, as part of your Action, before making an attack roll, you can spend the requisite amount of ki to enhance your attack
Deadly Shot
Cost: 1 Ki
Effect: The damage dealt with you next shot adds your Martial die to the total damage; on a Critical Hit, this die is not doubled
Eagle Eye
Cost: 1 Ki
Effect: Until the start of your next turn, you do not have disadvantage on long ranged shots
Force Arrow
Cost: 2 Ki
Effect: Instead of a traditional attack, you may make a Force Arrow attack, which automatically hits a target within your weapon's short range, dealing your Martial Weapon die + Wisdom modifier damage
Ki Volley
As an Action, you can pour ki into a ranged weapon and make a single attack, creating a circle of force damage on a successful attack
Force Volley
Cost: 4 Ki
Effect: After taking regular damage, it deals 5d6 force damage to the target AND anyone within 10 ft of the target, as well as half damage to anyone within 10-30 ft diameter of the target
Improved Volley
Cost: 2 Ki
Effect: As Targeted Force, but you can choose to add 2d6 to the damage (for 5d6 total) or increase the diameter of effect to a 20 ft diameter centered on the target
Targeted Force
Cost: 1 ki
Effect: After taking regular damage, it deals 3d6 force damage to the target and half damage to anyone within a 10 ft diameter centered on the target
Zen Bowmaster
When you successfully hit a creature with a ranged monk weapon attack, as part of your attack you can spend 8 ki to deal an additional 2d12 weapon damage, plus 1d12+WIS force damage to the attack
Previous Versions
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3/11/2020 9:25:14 PM
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3
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2.0
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Coming Soon
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3/11/2020 9:48:25 PM
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3
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0
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Coming Soon
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