Paladin
Base Class: Paladin

At the beginning of the 3rd level you take the Oath of Holy you have devoted your life to a service of other. Protecting, healing and making sure people are safe is more important than even your own safety, even if it is a life many others would look down upon.

Tenets of Holy

Heal those that cannot heal themselves: You heal and protect those that cannot themselves. Leaving somebody hurting or in danger is unacceptable.

Light is a sanctuary: You well help those who are even in their darkest hour by trying to lead them towards the light, a better future.

Hope is never lost: You always have hope in your heart, losing it is not an option.

Oath Spells

Paladin Lvl           Spells

3rd                        Healing Word, Sanctuary

5th                        Healing Spirit, Pray of Healing

9th                        Beacon of Hope, Mass Healing Word

13th                      Aura of Life, Death Ward

17th                      Greater Restoration, Mass Cure Wounds

Channel Divinity: Empowered Lay on Hands

As a bonus action you can expend a use of your Channel Divinity, for 1 minute you can use your Lay on Hands feature at a range of 30 feet.

Channel Divinity: Holy Protection

Target one friendly creature within 60 feet, they gain temporary hit points equal to twice your Paladin level. Additionally, a creature that targets them with an attack or a harmful spell while they have these hit points must first make a Wisdom saving throw. On a failed save, the creature must choose a new target or lose the attack or spell. This spell doesn't protect the warded creature from area effects, such as the explosion of a fireball.

If the warded creature makes an attack, casts a spell that affects an enemy, or deals damage to another creature, this spell ends.

Healing Strike

At the begining of the 7th level, once per turn when you hit a creature with a melee weapon attack and use your Divine Smite feature, instead of dealing extra damage you can choose one friendly creature within 15 feet of you. They get healed equal to the damage that you would have dealt with your Divine Smite (This does not include damage dealt by Improved Divine Smite). When you You use this feature on a turn you cannot use another Divine Smite on that turn, also you cannot use this feature if you have already used Divine Smite on a turn. You can use this feature a number of times equal to your Charisma modifier (minimum of 1). You regain all uses after a short or long rest. 

Cleansing Heal

At the beginning of the 15th level when you heal a creature with your Lay on Hands feature or with a spell that targets only one creature, you can expend one use of your Cleansing Touch feature you end a spell affecting the target if they are willing.

Healing Light

At the 20th level, as an action, you can emanate an aura of sunlight. For 1 minute, bright light shines from you in a 30-foot radius, and dim light shines 30 feet beyond that. This light dispels any magical darkness in it's area.

Friendly creature within the bright light get healed a number equal to your Charisma modifier(minimum of 1) at the beginning of each of their turns. 

When a creature takes damage while in the bright light you can use your reaction to give them resistance to the damage taken.

Previous Versions

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