Fighter
Base Class: Fighter

A pixieblade is a warrior who has created a pact with a creature of the Feywild, a Fey. Fey are pesky, trickster creatures. They aren't inherently evil by any means, they just possess a lot of powers based around trickery and deception and have fun dabbling and experimenting to see what their sly ideas can cause. Sometimes a Fey will find interest in a particular being on the material plane, and offer them a pact. The Fey will then have you sign a deed,  but if you don't pay attention and read the fine print, you may lose something important to you. You now serve the Fey creature and it will lend you power to aid you and your allies in battle, as long as you keep up your end of the deal. The Fey may in exchange demand money, people to bring home to the Feywild to trap into additional deals or maybe even to be taught in the way of a skill with which you're proficient in exchange for power and special abilities.

Pact Magic

You gain access to the Warlock spell list, and Charisma is your Spellcasting ability for these spells. You use the Warlock class table to pinpoint when you gain new spells. 

Power Lend

Starting when you take this feature, Once per long rest, you may ask your Fey contractor to lend you Feywild magic to empower you.
As a reaction, you can add your Charisma modifier to any failed Save, Check or Attack/Damage Roll, and then attempt it a second time.

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style class feature.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Feywild Convincing

Once per short rest, starting when you take this feature, when you fail any roll associated with a spell that you've cast, you can roll a DC 10 + your spellcasting ability modifier Charisma Check to pass it instead.

Feywild Champion

You've become closer and more acquainted to the Fey creature you serve. They have accepted you as their Champion, the force of their will upon the material plane. In return they have granted you sacred elder Feywild knowledge. You may choose two skills you aren't proficient in and become proficient with them. In addition, you may learn two spells from any one class that isn't Warlock.

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