Base Class: Fighter
Soldiers are people employed in some sort of militaristic force, usually a Kingdoms army. They are trained in rough, intense combat practice, and are usually highly disciplined people. A Soldier is trained to be a tough, lean, and highly dangerous fighting machine, in order to combat opposing armies. Soldiers often don't leave the army they serve the same as when they joined, changed mentally by the horrors of war. A Soldiers rank in their army dictates their status, pull and power. Most townsfolk look to the army of their settlement or country/kingdom as their heroes, fighting back against dark forces attempting to take their home away.
Battle Cry
Once per long rest, you can let loose a furious battle cry, empowering your allies. Your allies will gain a 1d4 that they can add to their next damage roll. If this 1d4 isn't used and the battle ends, it expires and cannot be used. This dice increases to a 1d6 at level 5; a 1d8 at level 9; a 1d10 at level 13, and a 1d12 at level 17.
Weak Points
Starting at level 7, Once per short rest, you can deal 1d10 additional damage to a single target with a melee or ranged attack.
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Improved Battle Cry
Starting at level 10, On top of the normal battle cry effects, the 3 closest creatures become frightened.
Military Tactician
Starting at level 18, You have Advantage on all Wisdom (Perception), Dexterity (Stealth)(Regardless Of Armor Type) and Intelligence (Investigation) checks.
Previous Versions
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