Base Class: Barbarian
A Barbarian who's blood runs with flame that has been tempered with many years of practice, but can become a wild storm when enraged. This Path focuses on fire control, fast and hard hits, and an unmatched wrath.
Burning Frenzy
Starting when you choose this path at the 3rd level, when you choose to go into rage, you create a burst of flame that deals 1d6 fire damage to all units within 5 ft (increasing the damage by 1d6 at the 6th, 10th, and 14th levels).
At the 10th level, the range of the flames is increased to 15 ft, and no longer hurts the Barbarian's allies.
Wildfire Dash
At the 6th level, the Barbarian can now move their full movement distance as a bonus action, dealing 2d6 fire damage to the target and half the damaging amount to any in the path. This movement is immune to attacks of opportunity, but still must abide by any athletics or acrobatics checks from the DM.
Infernal Soul
At the 10th level, the Barbarian gains resistance to fire damage. The Barbarian may also cast the Fireball spell twice per long rest. If the Barbarian falls in battle, or upon suffering exhaustion, their Burning Frenzy damage will detonate (roll the Burning Frenzy action in this scenario).
Guardian Flame
At the 14th level, while enraged the Barbarian can rush to the side of an ally to take fatal damage on their behalf on reaction. This damage cannot be mitigated by Barbarian resistances, but the Barbarian cannot die from the damage. Every time Guardian Flame is activated, add 3 fire damage to all of the Barbarian's STR weapon attacks, lasting until the rage falls.
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