Sorcerer
Base Class: Sorcerer

Through introspection and self study you have mastered your body's ability to generate heat and electrical currents as well as using your mind to move things and influence other people's minds. As you grow in power, your knowledge of the self grows to include the power of your individual cells and the deepest metaphysical planes of your mind.

Psionics

Since your powers come from within instead of tapping into some otherworldly force or being, your powers do not require any somatic, verbal or material components.

You have a pool of energy within you that you draw on when you use your powers. At 1st level this pool of energy is equal to the sum of your Constitution modifier plus your Charisma modifier plus your level. When you gain a level in this class, you gain more points equal to the highest of your Charisma or Constitution modifiers to your pool of power. From 11th level beyond you add points equal to the sum of your Constitution and Charisma modifiers. You restore a portion of your pool of power equal to your Charisma or Constitution modifier plus your level after a short rest. Your pool of power is fully restored after a long rest.

Charisma is your prime ability for the use of your powers and in setting the DC of your powers.

At 1st level you know 4 Talents and 2-1st level powers.  Powers can be learned through introspection, (upon leveling up), from another person steeped in psionics or from psionic magical items. You learn an additional talent at 4th level and at 10th level. You cannot swap out powers for new powers when leveling up unless the new power is an upgraded version of the old power.

You may know a maximum number of powers of each spell level beyond 1st level equal to the lowest of your class level or your Intelligence modifier. 

Your powers cost a number of points of energy  based on their level as follows:

Talents: Free

1st level: 1 PP

2nd Level: 3 PP

3rd Level: 5 PP

4th level: 7 PP

5th level: 9 PP

6th level: 11 PP

7th level: 13 PP

8th level: 15 PP

9th level: 17 PP

Inertial Armor

Your mind is always subconsciously providing telekinetic protection against physical attacks. Add your Charisma modifier to your Armor Class.

Psionic Power

Your skill has increased in the use of your psionic powers. Since you don't have to make awkward gestures, speak nonsensical syllables or use material components, you can make an additional attack with your powers each round.

Add your Charisma modifier to the damage your powers deal.

Split Personality

You have learned how to divide your mind into 2 parts. This has 2 benefits. The first is that each part of your mind can use your full allotment of psionic attacks. The second is that you are immune to fear, sleep, charm, and any other mind affecting spell or ability for the duration. This ability can be maintained up to a minute. If you spend the power points for extend power, it will last 2 minutes, but when it ends you take half your remaining HP in psychic damage that cannot be resisted.

Energy is just Energy

You have learned one of the greatest truths of the universe. Energy is energy regardless of the type. When you are dealt damage from one of the following types, you take no damage:

(Fire, Thunder, Force, Psychic, Radiant, Lightning)

Instead, you regain power points equal to the damage dealt, up to your Max. Power points beyond your Max are temporary and disappear at the end of the battle. You can have no more temporary power points than your intelligence score plus your level.

Psionicist Image