Base Class: Druid
This Druid circle revolves around the buffing and utilization of a powerful wildshape mechanic.
Lycanthropy
Physical Stats become 10+(2x prof), AC becomes 10+prof.+dex. 2x claws as attacks, bite as a bonus
all do d8+strength. Resistance to nonmagical physical damage, unless silver
advantage on hearing and smell perception checks.
Wolf and hybrid form speed is increased by 5ftx proficiency bonus
Roll a wisdom save dc15 when you change on a full moons or lose control.
Cursed Form
When knocked unconscious - you do not revert to druid form
Cursed Fervour
Weapons count as magic, no longer get disadvantage against creatures you cannot see.
Advantage on hide checks in natural environments.
Divergent Curse
Path of Merging: You have learned to be one with your wereform
Path of Control: you fight your curse - you do not let it control you
Path of Fury: You can no longer fight the bloodlust, you have taken your first step towards carnage and death
Path of Fury
Path of Fury: cannot maintain concentration checks when in hybrid or wolf form, cant
make int, wis or cha based skill checks, roll for control on all changes,
roll with disadvantage on full moon. two actions every turn in wolf or hybrid form.
Path of Control
Path of Control: Advantage against mind altering effects, including full moon changes.
Path of Merging
Path of Merging: You retain wolf senses in human form, physical stats either 10+prof or original.
Wildshape gets infinite uses.
you shift in response to anything, before it happens but lose your next bonus action
as in, spell happens, floor collapses, get attacked, before dice get rolled you can shift
(Wildshaping as a reaction)
Cursed Mastery
Your Curse has reached it's full potential and takes on new abilities depending on the path you follow
Path of Control - Perfect Control
Path of Control: Immune to mind altering effects.
Path of Fury - Perfected Bloodlust
Path of Fury:+4 to physical stats, heal 5 hp per turn.
Path of Merging - Perfect Balance
Path of Merging: Cast in all forms.
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