Base Class: Sorcerer
Death has claimed you. You may have Died, you may have been marked for death, but either way you are a servant of death and the husk of your soul is just a remnant of what it should be. Your power stems from the darkness and the other side. you can drain the life of the living and temporarily anchor yourself in this world. While you may start as a slave to darkness, with greater control and power an Empty Soul may become the master of death.
Powers of the Dead
Your connection to death allows you to drain the life from other living beings and summon undead to do your bidding.
You gain the spell inflict wounds, and whenever you cast it you heal hit points equal to your charisma plus the level of the spell that was cast. In addition you know the find familiar spell. Whenever you cast the spell, the familiar will appear normal in the day time, but a day shifts to night the familiar will become more translucent until all that is left it its skeleton.
Embodiment of Death
As an embodiment of death you gain many abilities some would call unnatural. You edge so close to death that you become indistinguishable from undead, but your origins keep you anchored to this world. Your resemblance towards death allows you to speak more easily with the undead of the world.
At first level:
You gain dark vision out to 60ft, if you already have dark vision, you gain an extra 30ft of it. In addition you are no longer a humanoid creature but are instead considered undead. However your appearance does not change by gaining this ability. In addition, while are not incapacitated you heal 1 hit point per round. If you die and your body is not destroyed or killed by radiant or fire damage, you revive with one hit point 24 hours later. In addition you can speak to all undead, and you have advantage on Charisma ability checks against them.
The Gatekeeper of Death
As someone who knows death, only you get to say when a creature dies. At 6th level:
As soon as you kill a creature with its body still intact you can spend your reaction and 2 sorcery points to raise that creature from the dead turning them into a zombie just as if you had cast the raise dead spell. This spell can only work once per turn on one creature. In addition after 24 hours, the zombie turns to ash and is destroyed.
Commander of the Dead
You are a commander of the undead, they follow your command and head your words. They respect you and will follow your commands. When you beckon for their help they will answer your call, if only to taste life for little while longer.
At 14th level:
You learn the create undead spell and you can cast it once per long rest with out having to expend a spell slot or having to provide spell components. If you cast it at a higher level it still costs that spell slot. In addition any corpse you would normally need to raise, the earth will provide. As an action, you may also sacrifice an undead that you control within 5ft of you to gain any remaining hit points that it had.
Death Incarnate
You are the master of death. Your very touch drains the life out of creatures and turns them into your slaves.
You by pass necrotic immunity and resistance. Once per long rest when you cast a necromancy spell with range of touch you can add an a number of d4 equal to your sorcerer level in damage and you heal half force the creature to make 3 constitution saving throws, and if it fails one then it is paralyzed for 1 hour. If it fails 2 then it instantly dies, if it fails three it becomes a zombie of that creature under your control. If the creature passes all three saving throws then it just takes the extra damage.
Previous Versions
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