Base Class: Rogue
Thugs are warriors willing to do anything to win. While other warriors worry about 'honor' and facing their opponents head on, the Thug will strike from any direction and hit harder than anyone else. Wielding a maul, a dagger, or even a chair, anything is a weapon in the hands of a Thug. Stealth can only get you so far, in the dangers one find themselves. When the fight comes, you have to strike hard to take down your any before they do the same to you. Just as savvy, stealthy, and tricky as any other Rogue, the Thug brings the attitude of a street fighter thrown into a war.
Street Fighting
Starting at 3rd level, you gain proficiency with martial weapons and medium armor. Additionally, you can use your Sneak Attack feature with any weapon, regardless of whether it has the finesse or ranged properties.
Sucker Punch
Starting at 3rd level, you have learned to make your attacks all the more underhanded and crippling, sometimes leaving enemies at a disadvantage when faced against your overwhelming might. After being damaged by your Sneak Attack feature, the target must succeed on a CON saving throw (8 + your proficiency bonus + your Strength or Dexterity modifier (your choice)) or suffer disadvantage on their next attack roll.
Rough Fighter
Starting at 9th level, you can use the Shove action as a bonus action on your turn.
Brutal Attack
Beginning at 13th level, you make sure to hit hard with every opportunity, even at times when you might not have the best of luck. When you roll a 1 on the dice for your Sneak Attack feature, you can reroll the dice and must use the new roll.
Onslaught
Starting at 17th level, you make see to it that when you strike, you strike hard, fast, and with sometimes excessive amounts of violence. Your Sneak Attack die becomes a d8, instead of a d6.
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