Base Class: Warlock
You have discovered a dragon egg at some point in the recent past.
After keeping this egg for a small period of time, it hatched and contained a small dragon (lawful chromatic restriction).
You and the dragon forged an immediate bond, and as this result, are granted abilities by the telepathic bond between yourself and the dragon.
The dragon acts independently of you, but is inclined to listen to commands and can attack and take actions as normal.
Your dragon ages relevant to your warlock level, aging corresponding to your level vs its challenge rating.
You gain a wyrmling dragon companion, and the following features:
Dragon Bond
You gain a telepathic link between your dragon and yourself. Starting at first level, you can communicate telepathically with your dragon up to a distance of 1000 feet. This feature is passive.
Hidden Mind
Starting at 2st level, you can shield your mind from various enemy influence. You are resistant to psychic damage and cannot be spoken telepathically to by enemies.
Expanded Spell List
The Dragon pact lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Dragon Expanded Spells
| Spell Level | Spells |
|---|---|
|
1st |
|
|
2nd |
|
|
3rd |
|
|
4th |
|
|
5th |
Elevated Dragon Bond
Starting at 6th level, your bond with your dragon intensifies. You can now communicate at any distance as long as your dragon is on the same plane of existence.
Mind Immunity
Beginning at 10th level, your bond affects the mind-affecting magic of your enemies. You are immune to psychic damage, and when another creature attempts to speak telepathically with you or deal psychic damage to you, you can use your reaction to attempt to turn the damage back on that creature. The creature must succeed on a Wisdom saving throw against your warlock spell save DC or take 2d6 psychic damage.
Invasive Mind
Starting at 14th level, you can plunge into a creatures mind and memories. As an action, choose a creature that you can see within 60 feet of you. It must make a Wisdom saving throw against your warlock spell save DC. On a failed save, you can delve into the memories and surface thoughts of the creature. It is up to your DM what you can gain by using this influence, but surface level thoughts are read. Searching specifically for memories requires another spell save to gain specific information.
The creature is aware of which thoughts you are reading as you plunge into its mind.
You must finish a short or long rest before you can use this feature again.
Comments