Cleric
Base Class: Cleric

Clerics of the Gravity Domain worship the cosmos and physics. Their knowledge of the astral plane and the gods that reside in them have given them control over the gravitational forces near them to some degree. Some clerics see this as ways to hold the world together.

Proficiency

You gain proficiency in all martial weapons.

Alter Gravity

Beginning at 1st level you can bend gravity around a target of your choice. As a bonus action you can touch a creature to increase or decrease its Armor class. The creature takes a bonus or reduction equal to your wisdom modifier. If the target is an enemy they can make a Constitution saving throw against your spell save DC to resist the effect. This lasts for 1 minute or until it is used again. You can use this feature a number of times equal to your wisdom modifier, recharging on a long rest.

Channel Divinity: Gravity Well

Beginning at 2nd level you can use your channel Divinity to altar gravity in an area of your choosing. You alter the gravity in a 15 foot radius at a point within 60 feet of you. You choose how the gravity is altered and how it affects the creatures within it. 

  • If you choose to increase gravity, it causes the area to become difficult terrain and a creature within the area must make a constitution saving throw. On a fail, the subject can only use an action or bonus action but not both on its next turn, and if it uses its action to attack it can only attack once if it has the multiattack property. If it chooses to cast a spell, they must make a spell casting ability check to be able to cast it properly. The DC is 10 + the level of the spell.
  • If you choose to lessen gravity, everyone's weight is halved within the area and their speed is doubled while within it. In addition, if someone becomes prone while within the area they instead begin to float up to 10 feet. After the gravity returns to normal they fall back to the ground unless they have a fly speed

Channel Divinity: Crushing Force

Beginning at 6th level, you can use your channel Divinity to create a crushing force around whoever has your alter gravity effect. As a bonus action if someone has your alter gravity effect affecting them, you can create a crushing gravitational force within a 15 foot radius of the creature that has your alter gravity effect on. Choose up to 6 creatures within the area that must make a constitution saving throw against your spell save DC taking 5d10 force damage on a fail and having their speed reduced to 0 until the start of their next turn. If the succeed they take half damage and their speed is not reduced.

Divine Strike

Once per turn when you hit with a weapon attack you can deal an additional 1d8 force damage. This increases to 2d8 at 14th level.

Black Hole

Beginning at 17th level, you can target a point within 120 feet and make a black hole appear. The black hole has a 30 foot radius and pulls up to 10 targets within the area towards the center. Any creature targeted must make a strength saving throw or take 12d10 force damage on a fail or half as much on a save and be pulled up to 15 feet towards the center. Upon reaching the central 15 foot diameter of the black hole, if the subject has less than half of its health, it is enveloped by the black hole and turns to dust. The black hole lasts a total number of rounds equal to your wisdom modifier, and any of the chosen creatures that start their turn within this are must make the strength saving throw again or take 6d10 force damage and be pulled further into the black hole. The area within the black hole is difficult terrain for all creatures inside, not just the ones chosen.

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