Base Class: Bard
Performance and magic define any bard's arsenal, but few can boast their words and appeal as much as those who've chosen the College of Sirens. Of all the Colleges an aspiring bard can choose, this one has the most mastery in twisting words into weapons of mass destruction. This College teaches that as long as it can hear and understand you, it's will is yours for the taking.
Bards in this craft can charm their opponents and allies alike, inspiring and alluring all who can hear. Some can convince you to pay more than what you have, others still, can make you feel good about vacating your assets.
It is difficult to be to remain angry at any bard practicing this discipline for long; harder still, is to resist the pull of their craft.
Silvertongue
When you join the College of Temptation at 3rd level, you gain proficiency with 1 skill of your choice and expertise in persuasion.
Siren Song
Also at 3rd level, you learn how to use your honeyed words to direct their attention towards you. As an action, you may activate Allure or Praise, as expanded below.
Allure
You may attempt to use your mastery of the spoken word to lure your opponents against their will. Choose a target within sight that can hear you and isn't immune to being charmed. That target must make a Wisdom saving throw. On a failed save, the creature is charmed for one minute or until they are damaged.
Additionally, you may move them towards you a number of spaces equal to half their movement.
Praise
You may to attempt to embolden your ally by bringing to light their best qualities. Choose an ally that can hear you and isn't unconscious or frightened. That ally gains a bonus +3 to their next attack roll.
You may do each action a number of times equal to your Charisma modifier.
Rebuff
At 6th level, you learn to use your enemy's infatuation with you to your advantage. Using a bonus action, you may deal psychic damage to a creature that you charmed equal to your Charisma modifier.
You may do this a number of times equal to your Charisma modifier before a short rest.
My Hero!
Starting at 14th level, you can enthrall foes to such a degree that they lay their lives down for you. As a reaction, you may cause an attack roll that would hit you to instead hit a creature that you've charmed.
This only works if the creature is still charmed by you and is in range.
You may do this a number of times equal to your Charisma modifier before a long rest.
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