Base Class: Bard
The College of Epicness is home to bards who want to be apart of epic adventures and sing about them to future generations. They often travel with adventurers, pirates, dungeon delvers, and all manor of folk going into crazy and dangerous situations. Through the magic of their songs they are able to make attacks that would miss hit, lightning bolts that would disintegrate an ally just give some slight static shock, and allow their allies to fight above their maximum potential.
Combat Commentary
When you join the College of Epicness at 3rd level, you gain the ability to efficiently send information about the battle through your songs and words to your allies.
As a bonus action you can sing a song or say something that helps your allies get a better understanding of the battlefield. Every ally within 60 feet that can hear you gains advantage on their next saving throw, attack roll, or skill check.
You can use this ability once at 3rd level, twice at 9th, and three times at 15th.
Drum Roll Please
Since you have been in combat so much you know when something epic is about to happen and you are able to help make it more epic. You gain the ability to use your bardic inspiration as a reaction.
Songwriters Privilege
At 6th level, you gain the ability to modify the battlefield in order to make future songs about it more epic. As a bonus action you can swap the position of 2 willing creatures you can see or move a single creature up to 30 feet from their starting location. Any unwilling creature must succeed a Charisma saving throw against your spell save DC and any creatures effected by this are unable to take reactions until their next turn.
This ability resets on a short rest.
Epic Background Music
At 14th level, as a bonus action you are able to start playing epic background music for one minute which grants your allies within 60 feet that can hear you the following benefits:
- Any critical gets an extra weapon damage dice.
- All allies get temporary hit points equal to your Bard level.
- Allies who succeed saving throws and would take half damage instead take no damage
- Movement is increased by 10 feet.
During this you are unable to cast concentration spells, and you are unable to use again until after taking a long rest.
Previous Versions
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8/16/2018 8:13:48 PM
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