Base Class: Bard
Bards from the collage of cards are gamblers by nature. They crave the thrill of the unknown, even more when the stakes are high. Bards from this collage will often travel from city to city to gamble in different dens.
Arcane deck
At 3rd level you master the are of manipulating your magic through a deck of card. You gain proficiency with playing cards and can use them as a spell focus. You also gain slight of hand proficiency if you do not have it already.
Playing with an arcane deck.
You need a standard deck of 54 playing cards. The deck should contain 52 cards plus 2 jokers. As you use these features you need to have a hand of cards, a shuffled deck and a discard pile.
Card sharks hand
As a bonus action, You can expend a use of your bardic inspiration to draw cards from your deck equal to the number you roll on your bardic inspiration die. You may use an action to infuse one of these cards with arcane energy and make a range spell attack with it (Range 20/60 ft) The attack is considered magical for the purpose's of overcoming resistances. If you hit, the target suffers an effect according to the face of the card as per the arcane deck table.
Arcane deck table
Face value
- 2-10. Deal damage equal to the number on the card + your charisma modifier.
- Jack. Deal damage equal to your charisma modifier and the target must succeed a strength saving throw or fall prone.
- Queen. Deal damage equal to your charisma modifier and must make a charisma saving throw or be charmed for 1 round.
- King. Deal damage equal to your charisma modifier and cast command on the target without a spell slot.
- Ace. Deal damage equal to your charisma modifier. You then draw a card and throw it at the same target.
- Joker. Roll on the wild magic table. On a 99 or 00, regain all your bardic inspiration.
When you use a card you place it in the discard pile. You regain all your cards and reshuffle your deck on a long rest
Damage types
Spade: piercing damage
Diamond: slashing damage
Club: bludgeoning damage
Heart: force damage
Dealer's gambit
At 6th level, if you use your action to throw a card from your hand, you can use a bonus action to throw one directly from your deck without looking at it and make a ranged spell attack, if you hit your target, look at the card and proceed as normal. You must have no cards in your hand to use this ability.
Nothing up my sleeve
At 14th level, when you use your bardic inspiration to redraw a new hand, the min you can draw is 2. After you draw, you can choose to discard your entire hand and draw a new one. You can only do this once per long or short rest.
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Posted Sep 23, 2022Collage vs College? What is a collage? A gathering of pictures placed together to make one?
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Posted Jul 23, 2021For Connorisme123,
The best way I could think of this is probably doing sort of a pick a card from available requisites following the logic of card houses and the meaning of each card:
Start with X amount of cards and gain more cards at X Levels.
Choose from:
Ace of Spades: Drain X HP from a creature in X range. (represents endings and beginnings as a result of the ending)
Ace of Clubs: For X minute you get X bonus to Charisma (represents new social opportunities or business venture)
Ace of Hearts: You and a creature of your choice regain X HP while within X range of each other. If you go past the range the effect ends. (represents the start of a new relationship)
Ace of Diamonds: You manifest X object or X time (represents a gift or engagement)
That's probably the easiest and a decently effective way to have some more house oriented effects that I can think of the top of my head.
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Posted Jul 23, 2021I have allowed my player to use on a coin toss either use an normal deck or use Uno cards I cannot wait to see the results.
Card Type Rules
Card Color Rules
I'm not sure which type of damage I want to go for the Uno cards hence the type/type thing going on. I feel the former types are more practical for damage and environmental factors but the latter could overcome a lot of common enemy immunities & resistances.
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Posted Dec 31, 2020Maybe some way for some cards to deal certain effects? Subclasses like this definitely need a lot of thinking so I am not the best on the fly.
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Posted Dec 30, 2020Thanks for the feed back! Any suggestions to improve it? (P.s sorry if you got two notifications, i wasn't sure if it actually replied to you)
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Posted Dec 29, 2020Love the idea, but I think the later abilities do not add much and there could be a lot more done. A lot of potential here.