Paladin
Base Class: Paladin

Paladins who take this oath are not beholden to gods of storms, but rather the unbridled and unrivaled forces of nature themselves. In return, these forces bestow power upon its champions.

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Speed of the Storm. As an action, you can touch your holy symbol and imbue yourself with the forces of nature, gaining the power of wind to your step. For the next minute you may move with a flying speed equal to half your walking speed as a bonus action. Your regular movement is unaffected by this. You must end your turn on the ground. If you end your turn in the air, you will fall as normal.

Turn the Unnatural. As an action, you present your holy symbol and speak a prayer censuring monstrosities and undead, using your Channel Divinity. Each monstrosity or undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is frightened of you for 1 minute or until it takes damage.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells
Paladin Level Spells

3rd

Expeditious Retreat, Thunderwave

5th

Hold Person, Shatter

9th

Protection from Energy, Tidal Wave

13th

Control Water, Storm Sphere

17th

Control Winds, Maelstrom

Aura of the Gale

Starting at 7th level, an aura of wind and lightning emanates from you for 10 feet in every direction, granting the following benefits: 

When an enemy within your aura makes an attack against you or an ally, you can use your reaction to stir the winds and impose disadvantage on the attack. You may do this a number of times equal to your charisma modifier (minimum of 1). This refreshes at the end of a long rest.

 When first entering the aura, or upon starting its turn inside the aura, enemies take lightning damage equal to your charisma modifier plus half your paladin level, rounded down. 

At 18th level, the range of this aura increases to 30 feet.

Herald of Storms

Beginning at 15th level, you gain a swim speed equal to your walking speed. Additionally, you gain resistance to lightning and thunder damage. 

Titan of the Tempest

At 20th level, once per long rest, as an action, you can embody the fiercest forces of nature. For the next minute, you gain the following benefits:

You gain a fly speed equal to your walking speed.

When you damage an enemy with a spell that deals thunder or lightning damage, you regain hit points equal to twice the level of the spell

When you take the attack action, may make one additional attack as part of that action. This extra attack deals additional lightning or thunder damage equal to your paladin level. 

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