The Order of Mirrors was founded, not by virtue of a specific oath of slaying, to become a monster to fell other monsters or to imbibe potions of which makes one stronger and more able to compete with any foe. The Order of Mirrors, saw interest in embracing the hidden visions and powers of The Feywild. From their Elves to Sylvans to even the trees and grass itself, there is hidden knowledge, beyond that of a Wizards or Druid's grasp. Knowledge only attainable by those willing to sacrifice both health and sanity to embrace. 

 

Edge of Sun and Moon

You gain the ability to bestow the gifts of Feywild Inscription upon either; 1 Normal Weapon, 2 Light Weapons or 1 Ranged weapon. For 1 hour, you may perform this ritual, during which you instill the cycle of the celestial bodies upon the weapon.

Inscribed weapons have additional effects, these being: You can draw your weapons from any place in the world, out of either a reflective surface or a liquid. Your weapons can be drawn from these sources no matter their prior location.

When you cast your Crimson Rite upon these weapons, you may add your intelligence, wisdom or dexterity modifier to their damage, whichever one is higher

Breath of The Wild

At 7th level, your connection to the Feywild allows you special supernatural advances in your own form and abilities. During the day, when in sunlight, you gain a +5 to perception and gain +10 movement. During the night, when in moonlight, you gain +5 to Investigation and ignore difficult terrain.

Move through reflections

Upon reaching 11th level, the misty movements of the most elusive of Feykind are now familiar to you. As a bonus action, you may attempt to perform a special ranged attack using your Inscribed weapon. You may do this a number of times equal to your wisdom modifier (minimum of 1) per short or long rest.

If wielding a melee weapon, you may attempt to throw your weapon at a target, as a ranged attack within 40 ft. , that you are proficient in, and deals the same as it would on a melee attack on a hit. If successful, you move through the reflection of your weapon and appear in an unobstructed area next to your target.

If using a ranged weapon, you may target a space within 40 ft. You may shoot a projectile to that area, and move through the reflection, to appear in the space you targeted.

Spiritual Bond

At 15th level, you gain the ability to sense the world around you, through the Fey connection.  You may, once per Long rest, cast the Commune with Nature spell as a 1 hour ritual, without using any material components.

The Third Eye

Upon reaching 18th level, you learn to embody the most profound forces of Fey magic, gaining the secret to seeing the Fey connection throughout the universe. As a free action, once per short or long rest, you may activate a state of heightened being. 

For 2d4 rounds, you gain a glowing third eye hovering by your forehead. With it, you can see all targets current hit points. You may now teleport instead of moving, ignoring attacks of opportunities and grapples, as you move in the blink of an eye, through a cascade of glowing mist. Enveloped by this mist, you also gain an additional attack action per round.

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