Base Class: Warlock
Kord is the storm god and the lord of battle. He revels in strength, battlefield prowess, and thunder. Fighters and athletes revere him. He is a mercurial god, unbridled and wild, who summons storms over land and sea; those who hope for better weather appease him with prayers and spirited toasts. He gives few commands:
Be strong, but do not use your strength for wanton destruction.
Be brave and scorn cowardice in any form.
Prove your might in battle to win glory and renown
Through your fighting spirit and perseverance kord has gifted you a mighty fury with abilities to aid you in combat either to bolster your defense or creating a a devastating burst of melee damage in return the patron asks only you to fight with a burning fury and courage in your heart
Expanded Spell List
Kords fury lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Fiend Expanded Spells
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5th |
Fists of war
Starting at level 1 when you cast a cantrip that is not a transmutation spell or a spell that requires concentration. You may make a melee spell attack adding your charisma modifier to the damage done .If the spell does not deal damage you may choose to deal 1d4+your charisma modifier in force damage on a hit .These changes last for 1 minute or until you use this feature again
When You make an attack using this feature you may use your bonus action to make a single unarmed attack
When you reduce a enemy to 0 with this feature you gain. Temporary hit points equal to your charisma modifier+half your warlock level (minimal 1)
Eldritch combat
As your abilities bolster your power begins to manifest in spectacular ways you become and you become particularly adept at weaving combat magic in the thicket of battle
Starting at level 6
When hit with a attack you may use your reaction to gain resistance to piercing slashing and bludgeoning damage this lasts until the start of your next turn.
When a enemy misses you with a attack as a reaction you may move up to your speed this movement does not provoke attacks of opportunity. And make a single attack using your fist of war ability
Secrets of combat magic
As a result of your countless encounters and your understanding of war and combat you have not only hardened your mind and body but have learned to read the battle field as a result. you gain a 10 ft of movement and may add you proficiency bonus anytime you roll initiative.
In addition As a action you may study your surroundings pin pointing your enemies weaknesses for the next minute the first time per turn you deal damage to a enemy it must make a dexterity save equal to your spell save dc or take 1d8 force damage you may use this ability once per long rest
Relentless fury
Your patron has granted you a tremendous transformation a you assume a furious visage of your patron As an action you gain half your maximum hit points as temporary hit points in addition your attacks deal an extra 1d8 of force damage these effects last for 1 minute and until the end of your next turn you may take one extra action any temporary hit points that would be granted by your fist of war ability grant you hit points instead
Pact kords protection
Level 3 Pact of/kords protection
While not wearing armor or wielding a shield as a projection of your will in combat you gain a armor class of 10+chr+wis (dex+chr)(chr+con)
When you fail a constitution check to concentrate on a spell you may reroll and must take the new outcome you may do this once per short rest
Previous Versions
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3/24/2020 4:24:00 AM
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