Bard
Base Class: Bard

A bard with an awful personality who drove every fellow musician away figured there had to be an easier way to start a band. His solution was to actually create his own band after he got some inspiration from a befriended necromancer. Whilst creating this "awaken" magic he found out that if he wanted them to be able to play a musical instrument they had to be proficient with it in their life. More often then not a "Leader of the band" is unwilling to wait for a fellow bard to die of natural causes so instead arranges the passing of bards when needed.Because of this fellow bards avoid "Leaders of the band" when possible.

Leader of the  band features : As per bard with a few exceptions and additions named below.

Alignment can not be good, only neutral and evil allowed.

Saving Throws : Will, Charisma

skills : knowledge arcane + 2 others

SONG OF AWAKENING
At level 2 instead of song of rest you learn song of awakening. This enables the bard to raise a slain fellow bard as a skeleton of level 1 with base hp. This skeleton follows you around until dispelled or destroyed, when you start playing a magical instrument he joins in improving your casting ability while playing. This results in a lowering targeted enemy's saves versus the casters spells by 1. This a cumulative effect for every skeleton you control at that time. If the skeleton receives enough damage to get below 0 hp he is destroyed****y one awakening can be active at one time and it can only be used on anyone who is proficient with at least one musical instrument. The only commands the skeleton knows and responds to is stay and come when said by it's owner. At level 4 the skeleton starts to level with you to a maximum of half your total levels.

A trio !

When you join the College of Lore at 3rd level, you gain proficiency with three skills of your choice.

Song from the grave

You gain the ability to heal your skeleton(s) by performing a specific type of song which heals your skeletons for a D6 in your
turn and an extra D6 at the end of the turn. This song is only effective once/day for every two levels of the character.

Also gain 1 proficiency.

A quartet !

You get the ability of Awakening and controlling/owning a third skeleton which works in the same way as the first one. Also you get more control over your skeleton(s). This translates in them becoming able to perform menial tasks. Collect firewood, clean something, set up a tent etc etc. When working in tandem they can set up a podium for the group in an hour provided the materials are present. This does not mean it can attack or defend you, only that it is able to avoid damage by moving away from the attacker(s).
Controlled by the Leader of the band.

This third skeleton further lowers the saves for opponents versus your spells by 1.

We have a band !

You get the ability of Awakening and controlling/owning a fourth skeleton which works in the same way as the others. This fourth skeleton further lowers the saves for opponents versus your spells by 1.

This also gives your skeletons the ability to wield simple weapons and attack/defend at your leisure or even sacrificing themselves for your survival if needed.
This translates in an owned skeleton stepping in front of a (confirmed) killing blow, provided he is in melee range and it is not an area of effect attack.

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