Monk
Base Class: Monk

God of the Sands and Wind. Monastaries of the Sand Couatl travel around to spread the word of mystagaia to other willing disciples. Many of the students originated from burd like creatures form long ago, and rarely takes on students of other races. Their style is the creation of sand and winds 

Sand guard:

When you choose this monastic tradition at 3 level, when you use the patient defense ability, when an ally you can see

 

Sand Magic:

In addition, you can spend 2 ki points to cast either; Earthbind, Dust devil, Warding Wind, and Misty Step without needing a material component if needed. At 5th Level you can spend as many extra i points to cast the spell a level higher for each extra ki point spent.

Shifting Sands:

Starting at 6 level, you can create an area of quicksand in an area of 1 target. As an action you can spend 2 ki points to create a 10ft Cube of Quicksand. All target within range must make a Dexterity Saving throw (savedc{{wis}}) or the target is restrained and drop to the ground if flying for 3 rounds or until you are knocked out. You can spend 1 extra ki point to extend the range by 5 feet and extend the duration by 1 round.

 

Sand Cloud

Starting at 11 level, you can use your action to spend 4 ki point to summon a cloud of sand that lifts you 10ft in the air. While the cloud is active, you have a flying speed equal to your movement speed and you can summon a sand fist with a 15ft range to make your unarmed attack. You cannot use your fury of blows while the sand is active.

Sand Magic Upgrade:

In addition, as an action you can spend5 ki points to summon ancient students and masters of Mystagaia. You can chose to summon the following creatures of your choice to spot within 20ft from your location. These creatures have their own initiative and last for 1 hour or until you are incapacitated:

1 MysenArrakocrans with the following changes:

- (3/Day): As an action the Mysen can cast Earthbind, Fog Cloud, or Erupting Earth

- Mysens can cast Earth Tremor at will

1 Air Elemental.

1 Earth Elemental.

Mystagaia’s Judgment :

Starting at 17 level, you learn the forbidden technique of Mystagaia. While a target is restrained or paralyzed, you can use 1 bonus action and spend 7 ki points to Crush all enemies in the area. Restrained and Paralyzed enemies must make a Strength or Constitution Saving throw equal to you Wisdom Saving throw or Take 12d10 Bludgeoning damage or half as much on a save. This ability ignores resistance and counts as magical for the sake of overcoming resistance.

Sand Magic

In addition, you can spend 2 ki points to cast either; Earthbind, Dust devil, Warding Wind, and Misty Step without needing a material component if needed. At 5th Level you can spend as many extra i points to cast the spell a level higher for each extra ki point spent. 

Shifting Sand

Starting at 6 level, you can create an area of quicksand in an area of 1 target. As an action you can spend 2 ki points to create a 10ft Cube of Quicksand. All target within range must make a Dexterity Saving throw (savedc{{wis}}) or the target is restrained for 3 rounds or until you are knocked out. You can spend 1 extra ki point to extend the range by 5 feet and extend the duration by 1 round.

Sand Cloud

Starting at 11th level, you can use your bonus action to spend 4 ki point to summon a cloud of sand that lifts you 10ft in the air that lasts for 3 rounds. While the cloud is active, you have a flying speed equal to your movement speed and you can summon a sand fist (15ft range) to make your unarmed attack or to grapple your opponent( in which you have advantage on the check). You cannot use your fury of blows while the sand is active. At 17th level you can spend any amount of extra ki point to summon an extra cloud underneath a target of your choosing.

Mystagaia's Judgement

 

Starting at 17 level, you learn the forbidden technique of Mystagaia. This technique is only used in dire situations due to its dark nature. While a target is restrained or paralyzed, you can use 1 bonus action and spend 7 ki points to Crush all enemies in the area. Restrained and Paralyzed enemies must make a Strength or Constitution Saving throw (savedc{{wis}}) or Take 12d10 Bludgeoning damage or half as much on a save. This ability ignores resistance and counts as magical for the sake of overcoming resistance.

Upgraded Sand Magic

In addition, as an action you can spend 5 ki points to summon ancient students and masters of Mystagaia. You can chose to summon the following creatures of your choice to spot within 20ft from your location. These creatures have their own initiative and last for 1 hour or until you are incapacitated:

1 MysenArrakocrans with the following changes:

- (3/Day): As an action the Mysen can cast Maximilians Earthbind, Fog Cloud, or Erupting Earth

- Mysens can cast Earth Tremor at will

1 Air Elemental.

1 Earth Elemental.

 

Sand Guard

When you choose this monastic tradition at 3 level, when you use the patient defense ability, you can sacrifice disadvantage to give yourself +5 AC on your attack against you. If an opponent hits you while this ability is active, the effect of patient defense ends early.

Previous Versions

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