Base Class: Fighter
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Pure Soul
When you choose this archetype at 3rd level, you gain resistance to poison damage. Also, you can’t get intoxicated by alcoholic beverages.
Aesir’s Might
Also at 3rd level, you’re quick on the battlefield, no time to think but rush towards your enemy. While rolling for initiative, you can add your Constitution modifier to your initiative bonus.
Become Ethereal
At 7th level, you gain the ability to become become ethereal for 1 round. At the start of your turn as an action you can choose to become ethereal. When you become ethereal, you gain immunity to all damage, and you gain advantage on all saving throws. But while ethereal, you can’t use the Attack or Cast a Spell actions yourself. This effect lasts until the start of your next turn. You can’t use this ability until finishing a short or long rest.
Pure Soul improvement
at 10th level, you are adjusted to your live as an Einherjar. You gain Immunity to Poison damage and the Poisoned condition.
Aesir’s Might Improvement
also at 10th level. Your lust for combat grows stronger. You gain advantage on initiative rolls.
Gungnir’s Strike
at 15th level, whenever you make an attack roll and miss, you can choose to hit instead. You can use this ability a number of times equal to your Constitution modifier (a minimum of 1). You regain expended uses after finishing a Long Rest.
Valhall's Warrior
At 18th level, you’ve shown that you are a fierce and capable warrior. The All-Father gives you his blessing. The first time you're reduced to 0 hit points but not killed outright, you regain ½ of your maximum hit points (rounded down). You can't use this feature again until you finish a long rest.
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