Paladin
Base Class: Paladin

Paladins of this oath dedicate their lives to rebelling against an unjust system. They give their hearts to the insurgence they pledged to, and will do everything in their power to liberate those the Paladin believes to be their people and their kin. The Paladin pledges for its will to be so great that even upon their own demise they will serve their cause.

TENETS OF INSURGENCE 

The tenets of the Oath of Insurgence hold loyalty to a cause above all else, despite any differences those who pledge to it may have among each other. 

Whatever it Takes. When it comes down to an important decision for the cause, abandon all personal morals and do whatever must be done for the rebellion.

Self Sacrifice. When it comes down to your life or the life of the cause, always be prepared to kill sacrifice oneself.

Only what is Necessary. Never claim to harm others in the name of the cause, if no harm is necessary. 

Instrument of the Liberator. Pledge complete and utter loyalty to whomever you believe to have the most ideal plan, most power or potential power. As well as a burning passion for the liberation of your people.

Prevent Tyranny. If the liberator shows signs of becoming a tyrant that will oppress a group in the future, eliminate or overthrow them.

Zealousness. Possess an ever burning, unwavering passion for the rebellion.

 

 Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells

PALADIN LEVEL

SPELLS

2nd

 Heroism, Detect Evil and Good

7th

Elemental Weapon, Searing Smite

9th

Sacrificial Declaration, Aid

13th

  Magic Circle, Detect Magic

17th

Circle of Power, Insurgent Inferno

 

Channel Divinity

 

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Defend Kin. When an ally within 5-feet's hit points maximum is below half, for 1 minute you're immune to all damage types, and you can't make any actions. Enemies can't move in a 10-foot radius of you or your ally.

Passionate Weapon. For 1 minute, you add your charisma modifier to attack rolls with that weapon (with a minimum bonus of +1). Also, choose 1 of the following damage types, fire, ice, radiant, or lightning. The weapon will deal 7(2d6) the selected damage type for the duration. If damaged by a weapon with this effect, the effected creature must make a constitution saving throw or is stunned until the end of your next turn.

 

Aura of Resolve

 

Starting at 7th level, you and your allies within 30-feet of you are resistant to fire, ice, lightning, poison, and thunder damage. Enemies are vulnerable to fire, ice, lightning, poison and thunder damage.

 At the 18th level 18 you become immune instead if resistant.

Final Spark

 

Starting at 15th level, on your 3rd failed death saving throw the Flame Strike spell takes effect and deals damage equal to the highest level spell slot you had access to. Enemies have disadvantage on saving throws against this.

 

Unwavering Tenacity

 

Starting at 20th level, if your hit points maximum are below half, you and your allies within 10-feet are immune to all conditions

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