Base Class: Barbarian
You invoke the power of nature through your rage. Your strength powers your spells and your attacks, and you lose your defense to kill all your enemies. You feel more intelligent then most who call themselves barbarians, but that is not true.
Spell Casting
You prepare spells from the druid spell list. You get 2 cantrips. Follow the spell slots and cantrips on the Eldritch knight table.
Spell casting ability is STR.
SPELL SAVE DC 8 + Prof + STR
Attack mod Prof + STR
Wood Weaponry
Once during a long rest, you an create any weapon that you are proficient with. With this wooden weapon, you can use the somatic components of your spells with it. This weapon is considerd magical, and you can summon it from anywhere, if you make a new one, you can keep it, but you may only have 2 at a time on your person
At level 6, you ca create wood armour as well, which counts as a weapon. ad your weapon max is now 3
Wood Body
You gain vulnrability to fire damage. You can channel wood from your body. You can create wooden things that sprout from your body. Any weapon you create from your body deals 1d8 damage.
Health of the forest
On a short rest you can recover full health, you cannot use this feature until you take a long rest. Also, when you touch water, you absorb it, and gain 10 hp per gallon absorbed. you gain do a healing burst on your self once per long rest and it recovers all your hp.
Wood Avatar
You can make yourself pure wood. Your hit point maximum doubles, and you recover all hit points. You gain vulnrability to slashing damage, acid damage, poison damage, and ice damage. All your stats become 20, and you recover half of your hit point maximum every turn. Your attacks deal force damage and get plus 1d12 bludgeoning damage. This lasts for 1 hour.
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Posted Jun 21, 2020he seemed to want to create groot !
which this is about what groot can do in comics.
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Posted Mar 27, 2020May I ask, what the fudgecicle