Base Class: Monk
The acrobat has trained his or her body to peek agile performance.
Aerial Artistry
Starting when you choose this tradition at 3rd level, you gain the ability to move with incredible speed, precision, and power. Few obstacles can prevent you from reaching your destination.
When you move, you can instead take two short movements by flying. Each movement is at half your speed, and you must end each one on a solid object or ground. If you do not you fall and your movement ends.
Bounding Strike
At 6th level, if you make an attack between short movements granted by Aerial Artistry the target of your attack must succeed a Strength save or be knocked prone. The DC is equal to 8 + your proficiency bonus + your Wisdom modifier.
Unchained Agility
By 11th level, your agility, speed, and flexibility allow you to escape from almost any danger. You may spend two Ki points to cast Freedom of Movement. You don't need any material components for this spell.
Aerial Mastery
At 17th level, your Aerial Artistry ability improves. When you move you can instead take four short movements by flying. (Each movement is still equal to half your movement)
Previous Versions
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