Cleric
Base Class: Cleric

A Cleric of pure art, Art comes in many forms, and trough your art you can invoke the true power of said art following gods like Gond, Milil, Denier, or any gods that spark inspiration for your art.

Bonus Proficiency

When you choose this Domain at level 1. You gain proficiency with Painters Supplies as well as your choice of proficiency of one tool that befits you gods art, If you are already proficient in painters supplies gain Expertise in Painters supplies instead.

You are also granted Painters supplies as well as your Gods Tool of Art.

Art in pure form

Also starting at 1st level, your art can project your spell, Painters tools is a focus for your spell casting and casting spells from paintings that you draw increases there potency. Damaging spells you draw deal an extra (1d4 + the spells level) in damage and healing spells you draw heal for (2+1d4 + the spells level) in extra points. Drawings you create to cast these spells are consumed as well as any other materials used (if any apply)

Drawing a damaging spell of 5th level and higher is a Concentration Action that last until your next turn, if your concentration is not broken you may cast the spell you drew at 2d6 + the spells level in extra damage

Channel Divinity: Artistic Evocation.

Starting at 2nd level, you can use your Channel Divinity to inspire your allies.

As an action, you present your symbol and evoke a power deep within and target creatures within 30 feet that can see or hear you equal to your wisdom modifier(minimum of 1). Until the start of your next turn, the creatures you targeted can add 1d6 to their next single attack roll, skill check, saving throw, or damage roll. The creature can choose to add this bonus after the initial roll, but before any of its effects are determined.

Vivid Creator

Beginning at 6th level, you learn to create items from your paintings, you can create simple items up to 5 items per day which cost no more then 100 gold, Weapons you make must be made from cloth, plastics or wood in some way, and only one item can be created per drawing by performing a hour long ritual on each drawing you create you bring your art to a physical form provided you to your knowledge can draw it, and know what the item is.

You can create non-magical gear including simple items and tools, Weaponry, Clothing, Accessory's, And Ammunition in bundles of 5 per drawing.

Tools and gear you can create is up to your DM's Discretion.

Artistic Splash

At 8th level, you gain the ability to infuse your weapon strikes with artistic energy by inscribing onto them with your painters tools. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 force damage to the target. When you reach 14th level, the extra damage increases to 2d8.

Inspired Strike

Starting at 17th level, when you would lose your concentration on a painting you were drawing, you can re-roll the concentration saving throw and add a extra 1d6 to the new number rolled once per long rest.

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