Base Class: Cleric
Primordial gods-Yogg-Saron, N'zoth, C'thun, and Y'shaarj-come in twisted forms that the minds of mere mortals were not meant to see, much more comprehend. Their very existence threatened to unravel the very fabric of reality by which our world stands, what more if they willed destruction upon it. Clerics under this domain are few and far between because, as complex as mortal minds can be, they are nothing to the sight of the primordial gods. You are now a priest under their putrid gaze, unwavering at precipice of madness-a beacon to channel their power that lets the mind slip.
Expanded Spell List
Primordial Domain allow you to choose from an expanded list of spells when you learn a cleric spell. The following spells are added to the cleric spell list for you.
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1st |
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2nd |
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3rd |
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4th |
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5th |
Ancient Secrets
At 1st level, your mindless gods allow you a brief glimpse into their maddening wellspring of knowledge. You have advantage on intelligence and Wisdom spell saving throws.
Additionally, as a bonus action, you may add +5 to any intelligence or wisdom ability check a number of times equal half your wisdom modifier rounded up.
Channel Divinity: Flash of Madness
At 2nd level, you can give opponents and allies a glimpse of your gods' maddening visage. You can use an action to force up to 1 target within 30 feet of you to make an attack action on the nearest creature in range. In the event that two creatures are within attack range of the affected target, they may choose which one to hit.
If there are no creatures within their attack range, targets take 1d6 psychic damage.
At 10th and 15th level, the number of creatures you can target with this at once increases by one.
Whispers in The Dark
At 6th level, you can send the whispers that plague you into the minds of your victims. Any creature that you inflict with [Tooltip Not Found] or deafened take damage equal to twice your Wisdom modifier.
Additionally, the blinded or deafened condition lasts an extra number of rounds equal to half your wisdom modifier rounded up.
Frenzied Affliction
At 8th level, you can present an even larger portion of your gods' afflicting form. Any creature affected by your Channel Divinity: Flash of Madness has advantage on their attack rolls.
Color Out of Space
At 17th level, you may call forth the full form of your deity. You choose what form it takes. All hostile creatures within 30 feet must take an attack action against the creature nearest to them. If they have no creature in range or if they refuse to attack, they instead take 6d6 psychic damage as their madness consumes them.
You may use this once before taking a long rest. If this feature kills at least 2 creatures upon resolution, you may use it again after a short rest.
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