Base Class: Monk
Blind Combatant
Starting when you choose this tradition at 3rd level, you give up your sense of sight, your other senses becoming much more powerful. You gain the following:
- Advantage on all perception checks that rely on hearing, taste, smell, or touch.
- Blindsight 60 ft. radius. Does not work when deafened
- You are considered blinded when deafened..
- Can not be subjected to visual illusions.
The Blind Truth
At 6th level you gain the ability to see in a new way due to continued practice heightening your senses. You gain the following:
- Tremorsense 60 ft. radius. Does not work when not touching solid ground.
- You are no longer blinded when deafened as long as you are touching the ground.
- You are considered blinded see if you are not touching the ground and are deafened.
- Advantage on all insight checks against creatures with hearts.
Sense the Wind
You learn to use sudden changes in the air around you to predict your opponents attacks. Beginning at 11th level, you can use a ki point to give disadvantage to all weapon attacks against you for a the rest of the round.
Great Senses
You have become a master in at navigating while being blind. At 17th level, you gain the following. Increased blindsight and tremorsense to 120ft.
Unseen Precision
Your ability to accurately sense the vital points of your enemies has reached is extraordinary. At 17th level, you can use 3 ki points and every melee attack you hit this turn will count as a critical hit.
Blind Combatant
Starting when you choose this tradition at 3rd level, you give up your sense of sight, your other senses becoming much more powerful. You gain the following:
- Advantage on all perception checks that rely on hearing, taste, smell, or touch.
- Blindsight 60 ft. radius. Does not work when deafened.
- You are considered blinded when deafened.
- Can not be subjected to visual illusions.
The Blind Truth
At 6th level you gain the ability to see in a new way due to continued practice heightening your senses. You gain the following:
- Tremorsense 60 ft. radius. Does not work when not touching solid ground.
- Advantage on all insight checks against creatures with hearts.
Sense the Wind
You learn to use sudden changes in the air around you to predict your opponents attacks. Beginning at 11th level, you can use a ki point to give disadvantage to all weapon attacks against you for a the rest of the round.
Great Sense
You have become a master in at navigating while being blind. At 17th level, you gain the following. Increased blindsight and tremorsense to 120ft.
Unseen Precision
Your ability to accurately sense the vital points of your enemies has reached is extraordinary. At 17th level, you can use 3 ki points and every melee attack you hit this turn will count as a critical hit.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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3/29/2020 4:05:08 PM
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15
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0
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Coming Soon
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