Base Class: Fighter
Improved Brutatlity
When you choose this archetype at level 3 select either Critical Expertise to enable your weapon attacks to score a critical hit on a roll of 19 - 20, or Surge Boost for double the number of Action Surges available between rests (Action Surge may only be used once per turn), or Forceful Strikes which increases the damage you do on attacks with weapons you are proficient with by an amount based on your level in this class, as shown on the Forceful Strikes Damage table.
|
Forceful Strikes Damage |
|
|---|---|
|
Fighter Level |
Damage Increased |
|
3rd |
1d4 |
|
10th |
1d6 |
|
16th |
1d8 |
|
20th |
1d10 |
Brutish Durability
At level 7 wenever you roll a saving throw, roll 1d6 and add the result to your saving throw. If applying this bonus to a death saving throw increases the result to 20 or higher, you gain the benefits of rolling a natural 20 on the death saving throw.
Additional Fighting Style
At level 10 you can choose a second option from the Fighting Style class feature. You may also, at this time, swap out your first choice of styles from this feature for another if you so desire.
Devastating Critical
Starting at 15th level, when you score a critical hit with a weapon attack, you gain a bonus to that weapon’s damage roll equal to your level in this class.
Survivor
At 18th level you attain the pinnacle of resilience in battle. At the start of each of your turns in combat, you regain hit points equal to 5 + your Constitution modifier (minimum of 1) if you have no more than half of your maximum hit points remaining. You don't gain this benefit if you have 0 hit points.
Survivor
At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don’t gain this benefit if you have 0 hit points.
Additional fighting style
At 10th level, you can choose a second option from the Fighting Style feature.
Archery
You gain a +2 bonus to hit with ranged weapon attacks.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Duelling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great weapon fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two weapon fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Brute Force
Starting at 3rd level, you’re able to strike with your weapons with especially brutal force. Whenever you hit with a weapon that you’re proficient with and deal damage, the weapon’s damage increases by an amount based on your level in this class, as shown on the Brute Bonus Damage table. Brute Bonus Damage Fighter Level Damage Increase 3rd 1d4 10th 1d6 16th 1d8 20th 1d10
Brutish durability
Beginning at 7th level, your toughness allows you to shrug off assaults that would devastate others. Whenever you make a saving throw, roll 1d6 and add the die to your saving throw total. If applying this bonus to a death saving throw increases the total to 20 or higher, you gain the benefits of rolling a 20 on the d20.
Devastating critical
Starting at 15th level, when you score a critical hit with a weapon attack, you gain a bonus to that weapon’s damage roll equal to your level in this class.
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