Base Class: Fighter
Want to be like Dante or virgil?
Well now you can!
The Sparda subclass for fighter was made to give you the experience to grow into the devil hunter you wish to be.
But what path shall you choose? The fast deadly Dark Slayer Or the strong and confident Devil Hunter?
Get ready to pull your Devil Trigger.
Paths of Sparda
Choose Dark Slayer Or Devil Hunter
Unarmoured Defense
When you wear no armor your AC becomes 10 + your DEX and Con Modifyer
Swift Movement
You gain 10ft of extra movement when your not wearing armour
Dark Slayer Skill: Dark Pass Points
You have dark Pass points equal to your fighter level.
By paying the cost of one Dark Pass point you can do one of the following effects as a bonus action.
- you can teliport up to your movement speed. This can also be used as a reaction.
- you can make an extra Attack.
Dark Pass points can only be regained after a long rest
Dark slayer skill: Rune Work
You gain the ability to improve your bladed wepons with runes that deal elemental damage.
To apply these runes you must succeed a slight of hand and an arcana check beating your rune check (8 + Dex + proficientcy) you gain 1d6 elemental damage of your choice.
At higher levels you can choose to improve these runes.
At level 10 the damage dice becomes d8
At level 15 it becomes a d10
Dark Slayer skill: Spectral Blades
As action you pay 1 dark Pass point per spectral sowrd that you summon.
As a bonus action you may fire them at one opponant you see within 30ft of yourself but you must roll a ranged attack for each sword .
On hit each sword deals 2d8 radiant damage.
Dark Slayer Skill: Dark Reaction
When your targeted by a spell that makes you do a saving throw you gain advantage on the saving throw
Dark Slayer Skill: Devil Trigger
Using a action you enter the devil trigger.
You can stay in the form for a set amount of rounds equal to your Con modifer. Staying in this form after the said rounds gains you one level of exhaustion per round you stay past your allocated
- Your movement is doubled.
- You may summon up to 10 spectral blades without paying any Dark Pass points
- You gain resistance to non Magical damage
- your wepon attacks deal an additional 2d8
- you regenerate hit points evry turn equal to your CON modifer.
After you use this skill it can't be used for 24 hours.
Devil Hunter Skill: Firearm Proficiency
When you take this Skill Tree you gain Proficiency in pistols and revolvers.
Devil Hunter Skill: The Grand Roaster
You gain the vicious mockary cantrip.
Devil Hunter Skill: Doing it with a Big Sword
At this level you gain the ability to weild greatswords ignoring heavy and two handed propertys instead they are replaced with the versatile feature.
With one hand the damage dice is 2d6 slashing.
When using both hands its 2 d8 slashing
Devil Hunter Skill: In Style Baby~
At level 10 you can gain one effect from this list.
Styles can be changed evry time you do a long rest.
However once you change your style you cannot change it again for 24 in game hours.
Royal Gaurd: you gain a Damage threshold of up to 15 + your con modifyer
Gun style: your reloading action now becomes a bonus action and your attacks deal eather radiant or Nercrotic damage
Trickster style: when you are targeted for a missle or Malee attack as a reaction you may move up to half your movement speed away from the attack.
This dose not impose attack of opportunity.
Sword Style: when you choose this style you gain an additional extra Attack.
Devil Hunter Skill: Jackpot!
When a Melee attack fails to match your AC you may use your reaction to make a attack.
Devil Hunter Skill: Devil Trigger
As an action you use your power to enter the devil triggers.
You can stay in the form for a set amount of rounds equal to your Con modifer. Staying in this form after the said rounds gains you one level of exhaustion per round you stay past your allocated rounds
- Your movement is doubled.
- You gain resistance to non magical damage
- your wepon attacks deal an additional 2d8
- you regenerate hit points evry turn equal to your CON modifer.
- Your strength score increases to 30 making your strengh modifer +10
After you use this skill it can't be used for 24 hours.
Comments