Fighter
Base Class: Fighter

A knight with the power to warp around the battlefield, a member of an elite unit of warriors dedicated to defending the Arcanaum

Bound Weapons

At 3rd level, your powers and weapons are bound to the crystal Regalia allowing you to conjure your weapons at will. You bind can up to 3 weapons from which you may summon or dissipate at will. As a bonus action, you may replace the weapon you are wielding with another of your bounded 3. At 10th level you can bind up to 4 weapons. It takes an hour of meditation to replace one of your bounded weapons with another.

 

 

Warp/Warp Point

At 3rd level, you learn how to warp-strike. As an Bonus Action, you can make a special attack with a bound weapon by throwing it and making a ranged attack with a range up to 30 feet. You are proficient with it, and you add your Strength or Dexterity modifier to its attack roll. On a hit, you teleport to the creature, placing yourself to the closest unoccupied space adjacent to that creature. Once you have teleported the weapon returns to your hand. On a miss, you do not teleport. you can use this feature a number of times equal to your fighter level rounded down

Warp Point

As an bonus action, you can throw a bound weapon to a point you can see within 30 feet. If you throw the weapon at a wall, the blade will phase into the wall as much as you choose to, however the handle of the weapon cannot be phased in the wall. When teleporting to your weapon, you are hanging with one hand from the handle of your weapon, you also teleport as soon as the weapon reaches it's intended destination.

If your weapon is warped into a tough structure, recalling the weapon may be the only way to retrieve your weapon back.

Damage cannot be dealt this way.

It costs one Warp Charge to do this ability.

Phase Warp

As a reaction you can ready you warp causing an enemy within 15ft to make an attack roll against you with disadvantage, if their attack fails you may disengage from combat without taking an opportunity attack

Advanced Warp

At tenth level, your skill with warping has reached the point that you can chain your warps together you can expand your your warp charges and classify them as extra attacks in combat 

Warp Factor

At 10th level, your weapons now have different effects depending on their properties:

Thrown Weapons Double the range of weapons with the thrown property. This do not affect your Warp-Strike Range with these weapons.

Light Weapons You may summon and de-summon two light weapons in a single bonus action.

Heavy Weapons When you hit a creature with your Warp-Strike ability using a weapon with the Heavy property, you may choose to push the creature up to 10 ft back and teleport to the closest unoccupied space adjacent to the creature

Chain Warp Strike

By expanding your one warp strike charge you may choose another target as long as they are within ten feet of your previous target

Previous Versions

Name Date Modified Views Adds Version Actions
3/31/2020 7:15:36 AM
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