Fighter
Base Class: Fighter

The Mariner is a master of marine fighting. As good as they are fighting on land, they are even more dangerous aboard a ship on the open sea. A Mariner could anything from a royal officer in the King's navy, or a chaotic neutral pirate. 

Strong Sea Legs

When taking this Archetype at 3rd level, you gain expertise with pistols, Cutlasses (Scimitars) and rapiers.  You gain expertise in either the Athletics or Acrobatics skills. You also gain advantage on skill checks while aboard a ship. As a bonus action, you can take the dodge or disengage actions. 

Marine Combat Expert

Starting at 7th level,  you may make an additional attack as a bonus action. In battle, you gain advantage on saving throws and ability checks against being frightened or charmed. While aboard a ship, you cannot be knocked prone. 

Lieutenant

Starting at 10th level, you can summon an astral Crewman to fight alongside you (AC: 8+Dex Modifier, HP: 1, To Hit +6, Damage +3). The crewman can move 15ft per round, and you can use your bonus action to have him attack. You must make a Con Saving throw DC 13, or the Crewman disappears.

Quartermaster

Starting at 15th level, you can summon up to 2 Astral Crewman at the same time. 

Legendary Captain

Starting at 18th level, can summon up to 3 Astral Crewman at the same time. You can also score critical hits on 19 as well as 20.

Mariner Image

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