Base Class: Fighter
An experienced adventurer who only concerns themselves with hunting one particular creature type to the point of extinction, you work in studying the habits and biology of your prey. The jobs he takes only involve goblins and he takes no others, though he often gets roped into more dire quests for reasons beyond his control. Your style of combat relies more on pragmatism such as setting traps, using a weapon against its user, and taking whatever advantage that may come. You use your imagination to re-purpose defensive abilities to kill your prey. Your most defining trait is your ability to slay your prey. Whether your motivation is revenge, tradition, or boredom.
Favored Enemy
Beginning at 3rd level, you have significant experience studying, tracking, hunting, and even slaying a certain type of enemy.
Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, undead, or a humanoid (such as gnolls or orcs) as a favored enemy.
You have advantage on Wisdom (Survival) checks to track your favored enemy, as well as on Intelligence checks to recall information about them.
When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.
Whenever you make a melee weapon attack using Strength against your favored enemy, you gain a 1d6 bonus to the damage roll that increases as you gain levels as a fighter. The damage increases by 1d6 at 9th and 14th level.
Aberrations
Your favored enemy is aberrations
Beasts
Your favored enemy is beasts
Celestials
Your favored enemy is celestials
Constructs
Your favored enemy is constructs
Dragons
Your favored enemy is dragons
Elementals
Your favored enemy is elementals
Fey
Your favored enemy is fey
Fiends
Your favored enemy is fiends
Giants
Your favored enemy is giants
Monstrosities
Your favored enemy is monstrosities
Oozes
Your favored enemy is oozes
Plants
Your favored enemy is plants
Undead
Your favored enemy is undead
Against All Odds
Starting at 7th level, your favored enemies cannot have or gain advantage on attack rolls against you unless you are incapacitated.
Additionally you cannot be surprised by your favored enemy.
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Toughened
Starting at 15th level, you can’t be charmed or frightened by your favored enemy and have resistance to all damage dealt by your favored enemy.
Born to Slay
At 18th level, your weapon attacks against your favored enemy score a critical hit on a roll of 16–20.
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