Fighter
Base Class: Fighter

An experienced adventurer who only concerns themselves with hunting one particular creature type to the point of extinction, you work in studying the habits and biology of your prey. The jobs he takes only involve goblins and he takes no others, though he often gets roped into more dire quests for reasons beyond his control. Your style of combat relies more on pragmatism such as setting traps, using a weapon against its user, and taking whatever advantage that may come. You use your imagination to re-purpose defensive abilities to kill your prey. Your most defining trait is your ability to slay your prey. Whether your motivation is revenge, tradition, or boredom.

Favored Enemy

Beginning at 3rd level, you have significant experience studying, tracking, hunting, and even slaying a certain type of enemy.

Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, undead, or a humanoid (such as gnolls or orcs) as a favored enemy.

You have advantage on Wisdom (Survival) checks to track your favored enemy, as well as on Intelligence checks to recall information about them.

When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.

Whenever you make a melee weapon attack using Strength against your favored enemy, you gain a 1d6 bonus to the damage roll that increases as you gain levels as a fighter. The damage increases by 1d6 at 9th and 14th level.

Aberrations

Your favored enemy is aberrations

Beasts

Your favored enemy is beasts

Celestials

Your favored enemy is celestials

Constructs

Your favored enemy is constructs

Dragons

Your favored enemy is dragons

Elementals

Your favored enemy is elementals

Fey

Your favored enemy is fey

Fiends

Your favored enemy is fiends

Giants

Your favored enemy is giants

Monstrosities

Your favored enemy is monstrosities

Oozes

Your favored enemy is oozes

Plants

Your favored enemy is plants

Undead

Your favored enemy is undead

Against All Odds

Starting at 7th level, your favored enemies cannot have or gain advantage on attack rolls against you unless you are incapacitated.

Additionally you cannot be surprised by your favored enemy.

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style class feature.

Archery

You gain a +2 bonus to attack rolls you make with ranged weapons.

Defense

While you are wearing armor, you gain a +1 bonus to AC.

Dueling

When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.

Great Weapon Fighting

When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.

Protection

When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Two-Weapon Fighting

When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.

Toughened

Starting at 15th level, you can’t be charmed or frightened by your favored enemy and have resistance to all damage dealt by your favored enemy.

Born to Slay

At 18th level, your weapon attacks against your favored enemy score a critical hit on a roll of 16–20.

Slayer Image

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