Base Class: Artificer
These artificers spend a lot of time trying to unravel the mysterious strands of time, reality and destiny. They will find that these lines make interesting crossings making a pattern almost like weaving. And if a pattern exists, why not weave in an alternative destiny for yourself? They may start out as simple fashionistas and artisans, but will slowly evolve into beings with a higher understanding. Or maybe they are just mad hatters whose beliefs got to their heads after all, who knows?
Tools of the Trade
At 3rd level, you gain proficiency with weaving tools and disguise kit. If you already have both tool proficiencies, you gain proficiency with one other type of artisan’s tools of your choice.
Also, you learn to encode messages into your weaving. You can spent 10 min with your weaver’s tools to encode a message into small piece of cloth (like a handkerchief). The message cannot be longer than 5 words. Choose 5 other creatures who can understand that message. Other Myth weavers can read it as well. People who cannot read it can make a insight check of DC 10 + your intelligence modifier and have advantage if they are proficient with weaver's tools.
Myth Weaver Spell List
You always have certain spells prepared after you reach particular levels in this class, as shown in the Myth Weaver Spells table. These spells count as artificer spells for you, but they don’t count against the number of artificer spells you prepare.
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5th |
Arcane Pattern
At 3rd level, you have woven magical yarn into your clothing. As an action you can touch the lining to activate it and gain one of the following benefits.
Glamerweave. For a minute an illusory effect appears like spectral butterflies flying around it or blue flames engulfing you. At the DM's discretion you could gain advantage on a charisma based skill check.
Shiftweave. Your clothing changes to a completely different style and form. This style can be treated as a disguise, a costume or an aesthetic affect and remains until this effect is cast again.
Camoweave. The pattern and color of the outfit change to match the environment. You gain advantage on all stealth checks based on sight. This effect stops after a minute.
You can activate your clothing an amount of times equal to your intelligence modifier and regain all expended charges after finishing a long rest.
Fabric of Reality
At 5th level, the fabric of reality warps around you ever so slightly. When you are wearing no armor or shield your AC equals 10 + your dexterity modifier + your intelligence modifier. You can run on vertical surfaces during your turn, but must end it on a horizontal one or fall down otherwise. On top of that, you gain resistance to piercing damage while you are not wearing armor or a shield.
Silver Lining
At 9th level The lining in your garments absorbs some of the energy of incoming attacks that can be used later. Whenever you are hit you gain a d4. If your next action requires an attack roll and the attack lands, you can add it to the damage. The damage type is force. If you take a different action on your next turn, if your next attack misses or if the combat stops, the energy dissipates and the die is lost.
You gain one additional d4 die per hit at 12 level, 15 level and 18. You can choose how many dice you want to use, but all dice that are not used are lost.
Loom of Fate
After 15th level, you have such a profound understanding of the intricate strands that connect people to their destiny, that you can temporarily rearrange them. You can spend 10 minutes with your weaving tools to foresee the future of a number of people equal to 1 + your intelligence modifier (which can include yourself). For an hour after after that, they can't be surprised. On top of that each of your allies gain 1 d20. This can be used to have advantage on an ability check, attack roll or saving throw of the player’s choice. Alternatively, when an enemy makes an attack roll against a player, the player can roll their d20 and choose which outcome is used. If the enemy has advantage or disadvantage, this is applied before the player rolls their die. Any dice that are not spend within an hour are lost. You cannot use this feature again before finishing a long rest.
Previous Versions
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4/2/2020 2:14:26 PM
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Posted Sep 17, 2022Yeah not sure but it's giving MM at will on level 3
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Posted Sep 15, 2022never heard that one before, not sure why it is. Encode thoughts could have been a nice way to show the tools of the trade, but I can't see why modify memory would be there
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Posted Sep 13, 2022This subclass gives modify memory at will on level 3, is that intended? It says "See description" but has no description