Cleric
Base Class: Cleric

Weebs are notorious for their quick wit, cunning abilities and weird powers. Most of modern day society frowns up Weebs, however you are a chosen one. You have risen beyond the hate and swore your allegiance to god, gaining the power of God and Anime on your side! These powers are weird and mysterious, used for various purposes. Being given these powers by your god, you were given one message: "Notice me, Senpai." And thus began your journey, as a Cleric of the Weeb Domain

 

Bonus Proficiencies

Due to your love of anime, you're able to recall bits of information that may or may not be true. Furthermore, since Weebs can be a little bit cringe sometimes, you gain proficiency in the Intimidation skill.

Channel Divinity: Senpai

As an action, you present your holy symbol and all creatures in a 30ft radius must make a WISDOM saving throw against your spellcasting DC. On a fail, the creature is charmed and will listen to your commands for 1 minute. On a success, a creature is immune to this effect for 24 hours.

Kamehameha

Starting at 6th level, you gain access to the Eldritch Blast cantrip if you don't already have it. This counts as a Cleric cantrip but doesn't go against the number of cantrips known. Furthermore, on a critical hit, you can roll triple the dice instead of double and add your Cleric level on to it. When hit by a beam of Eldritch Blast, the creature must make a CON saving throw against your spellcasting DC or be stunned until the end of your next turn.

Baka

Starting at 8th level, you can use an action to turn hostile creatures in a 15ft radius friendly. You can select a number of creatures up to your Wisdom modifier (min 1) and each creature must make a WIS saving throw against your spellcasting DC. Creatures who fail the saving throw are friendly towards you, but remain hostile towards your party, for 1 minute. On a success, a creature is immune to this effect for 24 hours.

Weeb Power

Starting at 17th level, you invoke the power of your God and call upon your fellow weebs. As an action, you can create a number of illusionary duplicates equal to half your WIS modifier (rounded down, min 1). Each duplicate has an AC of 10 and a number of hitpoints equal to your Cleric level. You can swap out your own attack to allow one of your duplicates to attack instead. Furthermore, each time a duplicate dies, you regain HP equal to half your WIS modifier.

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