Base Class: Monk
Shunning conventional methods of strength monks that fall down this route tend to train to be simply unkillable and are considered to be the second most powerful of the monk classes.
Going down this route means trainning constantly and fighting when not trainning which is why the monks that take up this path are often adventurers or wandering shaolin.
A master of this form will tend to be violent and extremely fast and strong and as a slight oddity, allways have a powerful rival, no one knows why
Unfair advantage
Starting when you choose this tradition at 3rd level, you have learned nothing form your battles but as you are the main character your going to win anyway.
When you attack a enemy with flurry of blows you can expend a ki point to make them take 1.5 times the damage, this can stack up to three times, the enemy must also pass a DC 10 arcobatics check or be knocked prone
Sudden outburst
At 6th level, you gain the ability to heal yourself threw sheer rage. You can spend an action screaming (mind you must be able to speak for this power to work) once you finish you regain all your hit points and your movement speed doubles, this can only be used if 1 or more of your party members are downed/dead and you can only use it once per day
Power up
Beginning at 11th level, you can use up 2 actions to roar, (mind that you must be able to speak to use this power) in doing so you activate a huge power boost, after doing so your movement speed doubles you gain a fly speed of 60 feet and can make two extra unarmed attacks on your turn, you also gain 20 temp hit points.
this lasts for 10 rounds of combat and after those 10 rounds you suffer 1 level of exhaustion and fall unconscious
Strength in death
At 17th level, you gain the power to learn from failure, when you drop to zero hp but aren't killed outright you enter a coma, you will still have to make death saveing throws but even if you pass you shall remain unconscious untill you have reached you max hit points, after this happens you gain two effects.
1. For the next day your movement speed is doubled and you gain a flying speed of half your base speed
2. You gain an extra 1/3 of your total xp ever earned, rounded down, plus the xp from the fight
This has no explanation for how at all
You also gain one detriment, in order to gain the xp you must consume every ration your character has as your strengthened body requires food in order to function
Previous Versions
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4/3/2020 3:09:47 AM
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