Base Class: Bard
This college is for those who truly crave revolution in whatever kingdom or country they reside in. This college teaches bards how to use their prowess to woe the hearts of people who need change in their lives, and may not even realize it yet. Nobody truly knows the ones that started this college, many believing them to be martyrs for the college due to disappearing suddenly.
Moving Speech
You can use a point of bardic inspiration to woe those who hear your performance. You choose creatures that can hear you and speak at least one language you speak equal to your Charisma modifier, you have advantage on Persuasion checks against them for 1 hour. If you present an insignia or logo to them, they will remember it very clearly for the duration of the effect, they will recognize the insignia or logo if they see it again outside of the effect
Mark of Change
Also at 3rd level, you can spend a point of your bardic inspiration to make an insignia or mark on a surface no bigger then 20x20 ft, this insignia can come with a message and lasts for hours equal to your Charisma modifier. When creatures that can understand the insignia see it and agree with it, they are encouraged to take action and follow the wording on the insignia if there is any. This ability increases in effectiveness the more creatures recognize the insignia.
Sturdy Inspiration
At 6th level, when an ally makes a saving throw within 60 ft of you, you can use a reaction to expend a use of bardic inspiration to help them on their roll. Roll your bardic inspiration dice and add the number to your allies saving throw.
Rally
Starting at 14th level, once per day you can roll a Persuasion check to convince a crowd to perform an action. Creatures that hears your speech or command that can understand you and are not hostile towards you must made a Wisdom saving throw equal to your Spell save DC, or perform the action you rally them to do. This ability effects a number of creatures equal to your Persuasion check total, multiplied by 2.
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