Fighter
Base Class: Fighter

The swordsman is perhaps the most focused and agile of all paths a fighter can go down, a swordsman trains there entire life to master the blade...and they will never shut up about doing so, there are 3 trademarks of a swordsman

1. Insane speed and reflexs that are impossible to rival 

2. Masterful skill with a blade

3. Being very...very edgy

masters of this form tend be unstoppable power houses of blinding speed and skill and as this form requires constant training they are most often adventurers or samurai

Unrivaled speed

Beginning when you choose this archetype at 3rd level, You movement speed doubles and you can take a extra attack action on your turn

Flicker step

Starting at 7th level, You can move so fast that you can't be followed with the naked eye. 

As a bonus action on your turn you can choose a spot with in 30 feet of you that you can see and flicker step there, any person in your way takes 1d4 + your dex modifier damage and is paralyzed until there next turn 

This can only be used twice before you must take a long rest to use it again

Untouchable

At 10th level, when anyone you can see makes a melee attack against you, you can use your reaction to make a melee attack against them, if your attack roll is higher then there's, there attack is interrupted and you deal damage as normal (note if they roll the same number, re-roll)

Can only be used once per long rest

Omae wa mou Shindeiru

Starting at 15th level, when you are in melee distance with a enemy you can make a melee attack against them as a free action on your turn, if there is another person in melee range from them you can also attack them, this continues until there are no more people to jump too, at which point your turn resumes as normal but with you standing in front of the last person in line and with disadvatage on all your attack checks for that round

Can only be used once per long rest

Beating them back with the power of friendship

At 18th level, you can call upon or remember your friends to give you words of encouragement, boosting your dexterity by 20, and giving you a movement speed of 200 feet

This can only be activated when you're below 5hp, and can only be used once per long rest

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