Base Class: Warlock
You have seen beyond the veil of existentialism, into the chaos of chance and the madness of the metaverse, where the fabric of your world and others are weaved of spoken word, and the actions of each being are predetermined. This experience has awakened in you a minor control of the strings behind the world you know, but your abilities may wax and wane upon the whims of the Ambassador. Your patron is the one who traverses these realitys and he is the one who speaks in the name of the ones above. The Ambassador revels unique individuals, as they are useful beings to change and alter reality . In return for your power, the Ambassador will direct you to take part in the important events of your time, as he may favor a different outcame.
Beware. Though your insight into the world may be extensive, those who cannot see beyond the veil may ignore your words, or worse.
Additional Innvocations
Nudge Reality:
Prerequisite: Pact of the Ambassador feature.
You know the Guidance cantrip.
Ambassador Favor:
Prerequisite: Pact of the Ambassador feature; 5th level.
When any player rolls your Pact Number on a D20 (before modifiers) for Initiative, you can choose
to treat your Initiative Score as a 20.
Fragile Reality:
Prerequisite: Pact of the Ambassador feature; 9th Level.
You may cast Modify Memory once per long rest without expending a spell slot.
Fortunes Fury:
Prerequisite: Pact of the Ambassador feature; 15th level.
When your Pact Number is rolled on a D20 (before modifiers), you can roll one additional damage
die on your next attack. You only gain this feature once per attack.
Expanded Spell List
The Celestial lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Celestial Expanded Spells
| Spell Level | Spells |
|---|---|
| 1st | Command, Identify |
| 2nd | Augury, Detect Thoughts |
| 3rd | Clairvoyance, Bestow Curse |
| 4th | Fabricate, Locate Creature |
| 5th | Creation, Passwall |
Pact with Fate
Select a number from 1 to 20. This is your Pact Number.
Whenever your Pact Number is rolled on a D20 (before modifiers), you can grant Temporary Hit Points to both yourself and the creature who rolled it, equal to your Charisma Modifier + Your Warlock Level. You may choose a different Pact Number each time you finish a short or long rest.
Fates Choosen
Starting at 1st level, you can reach across the metaverse to speak to others under the watch of your patron. Your words have the ability to reach other player chracters at any distance. Additionally, you gain proficiency in the Insight skill.
Between the Lines
Starting at 6th level, you can read the strengths and weaknesses of other beings as if they were written on a page. As an Action, you can learn one thing of your choice about a creature from the following list:
• Armor Class
• Current Hit Points
• One Ability Score or Saving Throw
• One Damage Immunity or Resistance
You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Flexible Reality
Starting at 10th level, your patron grants you the ability to rewrite an event in the immediate timeline.
When a D20 is rolled, you may force a reroll of the die, and must use the second number. You can choose to use this ability after the die is rolled, but before the outcome of the roll is determined. Once you use this feature, you can’t use it again until you finish a long rest.
This is my story. And you're not part of it.
Starting at 14th level, you can temporarily lessen the value of creatures in this world. As an action, you can force one creature you can see to make an Intelligence Saving Throw against your warlock Spell Save DC. On a failed save, it does not benefit from skill modifiers for Attack Rolls, Ability Checks and Saving Throws until the end of your next turn. This effect ends early if the creature takes any damage. Once you use this feature, you cannot use it again until you finish a long rest
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