Base Class: Sorcerer
A Node Sorcerer specializes in Flexible Casting - being able to create higher level spell slots than other sub-classes - and in their manipulation of Metamagic.
Innate Spellcasting
Starting at 1st level, you don't need material components or an arcane focus in order to cast sorcerer spells.
Arcane Sight
At 1st level you know and can cast Detect Magic at will, without expending a spell slot. This does not count against your spells
known (you can not swap it out at later levels).
Arcane Disruption
At 6th level you learn two more Metamagic options (one of which must be Subtle Spell if not already known).
In addition you learn both Dispel Magic and Counterspell (choose one or two other spells if one or both are already known).
They do not count against your spells known (you can not swap them out at later levels).
Arcane Casting
You acquire the ability to create 6th and 7th level spell slots (Costing 9 and 10 sorcery points respectively).
These spell slots disappear after a short rest.
Arcane Font
You acquire the ability to regain expended 8th level spell slots (costing 11 sorcery points). You can never have more than the number of 8th level spell slots available for your level as shown by the Sorcerer table. These spell slots disappear after a short rest.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/4/2020 9:50:25 AM
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4056
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20
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1.0
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Coming Soon
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Posted Apr 22, 2020Really like this concept.
One thing thought, the Detect Magic spell received at level 1 isn't showing up in the known spell list for the character; should be added as an at will spell.
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Posted Apr 15, 2020Well shoot - I made a different version and it erased my previous one (as well as the comments).