Monk
Base Class: Monk

Monks of the Way of the Jaded Chain follow a tradition centered around the use of a long chain with a stout jade sword attached to each end as a martial weapon. This creates a new and unique fighting style centered around controlling the area around you by grappling enemies and making many short range attacks. This tradition also manipulates the power of ki into something that can be taken and harnessed from enemies. The Way of the Jaded Chain is a rare and difficult tradition to master.

Art of the Jaded Chain

You have crafted and trained with a jaded chain, a 40 ft metal chain with a jade sword on each end. As you wield it, it seems to have an uncanny ability to soar through the air and return to your hand, the result of jade's natural tendency to respond to the trace amounts of ki which flow from your hands through the chain. Ordinarily, the jaded chain would be very heavy, but the ki flowing through the chain makes it virtually weightless and unbreakable in your hands. This weapon counts as a monk weapon that you have proficiency with, and has the following stats:

Melee: 1d6 piercing damage, Versatile, Two-Handed, Light

Ranged: 1d6 piercing damage, Range - 20/20, Two-Handed, Light

Though the jaded chain is itself one object and requires two hands to wield, each blade counts as a separate light weapon, so you can use the rules for two-weapon fighting found in the PHB. If you do not move on a turn and you engage in two-weapon fighting with your jaded chain, the second attack does not require a bonus action. Also, any time that you would make an unarmed strike after making an attack with your jaded chain on the same turn, you can instead make a single attack with your jaded chain against a different enemy within 5 feet of the enemy that you initially attacked.

As a bonus action, you can send the blades into any surface made of stone, wood, earth, firm sand, or ice within range. If the surface belongs to an object no more than 5 feet in any dimension weighing less than double your carry weight that is not fixed to any solid structure including the ground, you may move the object up to 20 feet in any direction, as long as it is never more than 20 feet away from you. If the surface belongs to a solid structure or any object weighing more than your carry weight, you may move any distance between you and that location.

At 5th level, when you engage in two-weapon fighting with your jaded chain, you may add your ability modifier to the second attack.

At 10th level, you may add your Wisdom modifier to damage rolls you make with your jaded chain.

At 15th level, a roll of 19 or 20 counts as a critical hit with your jaded chain.

Jade Attunement

When you reach 6th level in this class, your mastery of ki allows you to attune to your jaded chain in order to more skillfully guide its blades. If you are attuned to your jaded chain, you may spend 1 ki point to use your bonus action to attempt to grapple a Large or smaller creature with your jaded chain. Instead of making an Athletics check, you must use the outcome of an attack roll as the grapple's DC, contested by your enemy's Athletics or Acrobatics check. When you have grappled a creature in this way and would make an attack, you may choose instead to move the grappled creature up to 10 feet, and no more than 20 feet away from you. For every 5 feet that you move them, the grappled creature takes 1d4 bludgeoning damage. The creature remains grappled until the end of your next turn, after which it may use its action to attempt to escape the grapple as normal, contested by an attack roll of your jaded chain. You must make a new attack roll for each check the creature makes. Once it succeeds on a check, it is no longer grappled. However, you can choose to spend a ki point when the creature makes a successful check to make the success a failure. Also, you may only have two creatures grappled in this way at one time, and for each grappled creature, you lose the ability to attack with one end of your jaded chain. Attacks against creatures grappled by your jaded chain have advantage, and the creature has disadvantage on attacks. The distance that you can move grappled creatures starts at 10 feet and increases by 5 feet when you reach 9th, 12th, 15th, and 18th level in this class.

If you are attuned to your jaded chain, you can spend 1 ki point to increase the range of your jaded chain by 5 feet for a minute.

If you are attuned to your jaded chain, you gain 1 ki point when you roll a critical hit unless you are at your hit point maximum.

Master of Jade

When you reach 11th level in this class, you gain a greater understanding of how to use ki to manipulate the spirits of other creatures. When you are within 5 feet of another creature and you reduce it to 0 hit points with your jaded chain, you may capture its spirit by spending ki points equal to its challenge rating (minimum of 5). If you do this, a small jade pendant resembling the creature appears hanging from the middle of your jaded chain. The creature's physical body collapses, hollow and empty, and the creature's spirit remains trapped in the pendant until you release it. For every jade pendant hanging from your jaded chain, you gain a plus 1 to attack and damage rolls you make with your jaded chain. You may have a number of pendants less than or equal to your Wisdom modifier hanging from your chain at any time.

You may spend a bonus action to release a creature's spirit. If you do, its pendant disappears and the spirit appears in an unoccupied space within 5 feet of you in the form of a living jade statue of the creature with all of the items and clothing it had when it died. It can move and has all the nonmagical statistics and actions of the creature, as well as immunity to all types of damage. It can only deal bludgeoning, piercing, and slashing damage, so any attacks or actions that would deal a different type of damage simply do not. The jade statue is fully controlled by you and acts on your turn. It lasts for a number of rounds equal to your wisdom modifier before it disappears and the spirit is freed.

Grandmaster of the jaded chain

At 17th level, you have developed an even greater mastery of your jaded chain. You gain the following abilities:

When you use your Extra Attack feature to make 2 attacks against the same creature with your jaded chain, you may spend 1 ki point to deal extra force damage equal to the maximum value of your martial arts die and push them 10 feet away from you.

Once per turn when you attack a creature with your jaded chain, you may spend 2 ki points to deal piercing damage equal to 1 roll of your martial arts die to every enemy in a 15-foot wide line between you and the creature you are attacking in addition to your normal attack.

Once per turn, you can use your action to spend 3 ki points to make an attack with your jaded chain against every enemy within 20 feet of you.

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