Ranger
Base Class: Ranger

this is a subclass maid for those who have been greatly wronged by necromancy or demonology. by making a pact with the lord of the dead you have been granted the power to hunt down those who have wronged you, and grant balance to those who have broken the cycle.

sense thy enemy

able to identify your favored enemy via there aura. you can identify there name and primary feature 1 bonus action 9 passive can constantly tell if there your favored enemy

Exposing Shot

as a action you can apply this effect to your next ranged weapon attack

  • you can choose before you roll for an attack to forgo all damage that would be dealt and instead allow an opening on the target. the next attack that succeeds will be a critical if they hit. (apply's to only one attack

disabling shot

at 11th level, you master the art of putting down the prey in which you hunt. as a action you can use a spell slot to make your next ranged weapon attack apply the following effects

The target of disabling shot must make a con save of (spell save dc) on a successful save the target resists any effect 

  • first level spell slot effects. you can cause the target to blinded or deafened until the end of your next turn
  • second level spell slots effects. you can cause the target to be poisoned until they succeed on a con save.
  • third level spell slots effects. you can cause the target to be stunned until the end of your next turn
  • fourth level spell slots effects. you can force the target to become paralyzed until the start of the creatures turn once the creature gets attacked
  • fiftieth level spell slots  effects. you can begin the process of making the target petrified at the start of each of its turns it must make another con save at three successes the effect stops, at three fails the target becomes petrified

tactical genuis

you gain the ability to use both of your shots for the same action

Tank Buster Arrow

at fifteenth level you've learned how to take down the biggest of foes.

you can use your action to make a weapon attack, if the attack hit's the target makes a con save equal to your spell dc, on a success do normal arrow damage, on a fail lower the targets ac by a number equal to your wisdom modifier once per short rest

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