Base Class: Bard
Performers less acclimated to large crowds, Fate Bards approach their trade with a great deal of intimacy. Bards of this college have the ability to predict the fate of friend and foe alike and change that future to best suit their needs. Their performance is not one of flashy feats or musical prowess, but of a more personal connection with those they read. Nothing is set in stone with a Fate Bard.
Prophecy
Starting at 3rd level, as an action, you gain the ability to cast Augury at-will without providing material components.
When you join this college at 3rd level, you gain proficiency with both throwing and playing cards, and you can use any divination tool as your spellcasting focus.
When you cast augury in this way, you must choose a target that you can see within 60 feet, you may provide a non-specific course of action, and the reading will pertain only to this target. The target is not aware that the spell has been cast. If you have not yet cast augury on your target since your last long rest, the chance of the next reading being false does not increase.
Additionally, any target you cast Augury on in this way becomes fate-touched until you take a long rest. As a free action, if you know what the target is doing - regardless of distance or whether or not you can see the target - you can force them to reroll any ability check, attack roll, or saving throw once. You may not use this ability on the same target until you take a long rest.
Temperance
Starting at 3rd level, when you cast Augury using your Prophecy feature, you may choose to expend one use of your bardic inspiration to activate Temperance on the target most recently affected by your Prophecy as a bonus action.
When you expend a use of bardic inspiration in this way, you choose to either add or subtract your bardic inspiration die to every ability check, attack roll, and saving throw the target makes - similar to the Bane and Bless spells - until the reading detailed in your Prophecy concludes. Additionally, whenever the target rolls either a 1 or a 20 on an ability check, attack roll, or saving throw, you can force them to reroll as a reaction. The target must use the new result.
During this time, you are considered concentrating on a spell, and you may not expend another use of bardic inspiration until you end Temperance.
If you cast a spell with the concentration tag or expend another use of bardic inspiration, your Temperance concludes.
Alter Fate
Starting at 6th level, you gain the ability to reshape destiny however you see fit.
Whenever a creature within 60 feet that you can see makes an attack roll, ability check, or saving throw, you can use a reaction to expend one use of bardic inspiration to force them to reroll after the roll is made, but before the outcome is determined.
You do not need to expend a use of bardic inspiration if you use this ability on a creature affected by your Temperance. You may use Alter Fate in this way a number of times equal to your charisma modifier per short rest.
Additionally, as a reaction, you can use this feature on yourself without expending a use of bardic inspiration to gain advantage on a concentration check made to maintain your Temperance, and you may change the target of your Temperance as a bonus action if the new target is also under the effects of your Prophecy.
Fateweaver
Starting at 14th level, your divination powers are dramatically strengthed.
- Whenever you expend one use of bardic inspiration, you may choose two additional targets to receive the benefit of bardic inspiration.
- You may expend a use of bardic inspiration on a non-friendly target. The target gains no benefits from your bardic inspiration in this way. You may use a reaction to consume the bardic inspiration and subtract the value from an ability check, attack roll, or saving throw that the target makes each turn for one minute. Expending a use of bardic inspiration in this way does not cancel your Temperance.
- When you spend a bardic inspiration die using your Temperance, you may select up to two additional creatures that are already affected by bardic inspiration for this casting of Temperance. You make one concentration check to maintain Temperance on every target affected.
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